Wraith
0.1.5
Basic 3D game engine in C++
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A visualizer responsible to drawing wireframe collision models for user debugging. More...
#include <Visualizer.h>
Static Public Member Functions | |
static void | ShowCollisionVolume (const CollisionVolume &collisionVolume) |
Shows the Collision Volume to be rendered. More... | |
static void | ShowCollisionVolume (const CollisionVolume &collisionVolume, const Vect &color) |
Shows the Collision Volume to be rendered. More... | |
static void | ShowCollisionVolume (const CollisionVolume &collisionVolume, const Vect &color, int depth) |
Shows the Collision Volume to be rendered. More... | |
static void | ShowRay (const Vect &start, const Vect &direction, float length, const Vect &color=Visualizer::DEFAULT_COLOR) |
Shows a ray in space to be rendered. More... | |
static void | ShowRay (const Vect &start, const Vect &direction, const Vect &color=Visualizer::DEFAULT_COLOR) |
Shows a ray in space to be rendered. More... | |
static void | ShowPointAt (const Vect &position, const Vect &color=Visualizer::DEFAULT_COLOR) |
Shows a point in space to be rendered. More... | |
static void | ShowLineSegment (const Vect &position_1, const Vect &position_2, const Vect &color=Visualizer::DEFAULT_COLOR) |
Shows a line segment in space to be rendered. More... | |
Private Types | |
typedef std::list< RenderCommand * > | CommandList |
Private Member Functions | |
Visualizer (const Visualizer &)=delete | |
Visualizer & | operator= (const Visualizer &)=delete |
Visualizer (Visualizer &&)=delete | |
Visualizer & | operator= (Visualizer &&)=delete |
void | privShowCollisionVolume (const CollisionVolume &, const Vect &color, int depth) |
void | privShowRay (const Vect &start, const Vect &direction, const Vect &color) |
void | privShowPointAt (const Vect &position, const Vect &color) |
void | renderPoint (Matrix &world, const Vect &color) |
Renders the AABB wireframe onto the screen. More... | |
void | privShowLineSegment (const Vect &position_1, const Vect &position_2, const Vect &color) |
void | renderLineSegment (Matrix &world, const Vect &color) |
Renders the AABB wireframe onto the screen. More... | |
void | privVisualizeAll () |
void | privShowBSphere (const CollisionVolumeBSphere &, const Vect &color) |
void | renderBSphere (Matrix &world, const Vect &color) |
Renders the BSphere wireframe onto the screen. More... | |
void | privShowAABB (const CollisionVolumeAABB &, const Vect &color) |
void | renderAABB (Matrix &world, const Vect &color) |
Renders the AABB wireframe onto the screen. More... | |
void | privShowOBB (const CollisionVolumeOBB &, const Vect &color) |
void | renderOBB (Matrix &world, const Vect &color) |
Renders the OBB wireframe onto the screen. More... | |
Static Private Member Functions | |
static Visualizer & | GetInstance () |
static void | VisualizeAll () |
Render all visualization commands of collision models. More... | |
static void | ShowBSphere (const CollisionVolumeBSphere &collisionBSphere, const Vect &color) |
Shows the Bsphere to be rendered. More... | |
static void | ShowAABB (const CollisionVolumeAABB &AABB, const Vect &color) |
Shows the AABB to be rendered. More... | |
static void | ShowOBB (const CollisionVolumeOBB &OBB, const Vect &color) |
Shows the OBB to be rendered. More... | |
static void | Delete () |
Terminates Visualizer. More... | |
Private Attributes | |
GraphicsObject_WireframeConstantColor * | _pSphereGraphicsObject |
GraphicsObject_WireframeConstantColor * | _pCubeGraphicsObject |
CommandList | _renderCommands |
Static Private Attributes | |
static Visualizer * | pVisualzierInstance = nullptr |
static Vect | DEFAULT_COLOR = Colors::Blue |
Friends | |
class | VisualizerAttorney |
A visualizer responsible to drawing wireframe collision models for user debugging.
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staticprivate |
Terminates Visualizer.
ONLY called by Wraith::UnLoadContent() through VisualizerAttorney::DeleteAccess::Terminate().
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private |
Renders the AABB wireframe onto the screen.
DELAY called by RenderAABBCommand::execute() through VisualizerAttorney::RenderAccess::RenderAABBphere().
world | The world matrix. |
color | The color. |
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private |
Renders the BSphere wireframe onto the screen.
DELAY called by RenderBSphereCommand::execute() through VisualizerAttorney::RenderAccess::RenderBSphere().
world | The world matrix. |
color | The color. |
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private |
Renders the AABB wireframe onto the screen.
DELAY called by RenderAABBCommand::execute() through VisualizerAttorney::RenderAccess::RenderAABBphere().
world | The world matrix. |
color | The color. |
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private |
Renders the OBB wireframe onto the screen.
DELAY called by RenderOBBCommand::execute() through VisualizerAttorney::RenderAccess::RenderOBBphere().
world | The world matrix. |
color | The color. |
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private |
Renders the AABB wireframe onto the screen.
DELAY called by RenderAABBCommand::execute() through VisualizerAttorney::RenderAccess::RenderAABBphere().
world | The world matrix. |
color | The color. |
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inlinestaticprivate |
Shows the AABB to be rendered.
AABB | An AABB. |
color | (Optional) The color. |
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inlinestaticprivate |
Shows the Bsphere to be rendered.
collisionBSphere | The collision BSphere. |
color | (Optional) The color. |
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inlinestaticprivate |
Shows the OBB to be rendered.
OBB | An OBB. |
color | The color. |
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inlinestaticprivate |
Render all visualization commands of collision models.
ONLY called by ScreenManager::privDraw() through VisualizerAttorney::RenderAccess::VisualizeAll().