Wraith  0.1.5
Basic 3D game engine in C++
Visualizer Member List

This is the complete list of members for Visualizer, including all inherited members.

_pCubeGraphicsObject (defined in Visualizer)Visualizerprivate
_pSphereGraphicsObject (defined in Visualizer)Visualizerprivate
_renderCommands (defined in Visualizer)Visualizerprivate
CommandList typedef (defined in Visualizer)Visualizerprivate
DEFAULT_COLOR (defined in Visualizer)Visualizerprivatestatic
Delete()Visualizerprivatestatic
GetInstance() (defined in Visualizer)Visualizerprivatestatic
operator=(const Visualizer &)=delete (defined in Visualizer)Visualizerprivate
operator=(Visualizer &&)=delete (defined in Visualizer)Visualizerprivate
privShowAABB(const CollisionVolumeAABB &, const Vect &color) (defined in Visualizer)Visualizerprivate
privShowBSphere(const CollisionVolumeBSphere &, const Vect &color) (defined in Visualizer)Visualizerprivate
privShowCollisionVolume(const CollisionVolume &, const Vect &color, int depth) (defined in Visualizer)Visualizerprivate
privShowLineSegment(const Vect &position_1, const Vect &position_2, const Vect &color) (defined in Visualizer)Visualizerprivate
privShowOBB(const CollisionVolumeOBB &, const Vect &color) (defined in Visualizer)Visualizerprivate
privShowPointAt(const Vect &position, const Vect &color) (defined in Visualizer)Visualizerprivate
privShowRay(const Vect &start, const Vect &direction, const Vect &color) (defined in Visualizer)Visualizerprivate
privVisualizeAll() (defined in Visualizer)Visualizerprivate
pVisualzierInstance (defined in Visualizer)Visualizerprivatestatic
renderAABB(Matrix &world, const Vect &color)Visualizerprivate
renderBSphere(Matrix &world, const Vect &color)Visualizerprivate
renderLineSegment(Matrix &world, const Vect &color)Visualizerprivate
renderOBB(Matrix &world, const Vect &color)Visualizerprivate
renderPoint(Matrix &world, const Vect &color)Visualizerprivate
ShowAABB(const CollisionVolumeAABB &AABB, const Vect &color)Visualizerinlineprivatestatic
ShowBSphere(const CollisionVolumeBSphere &collisionBSphere, const Vect &color)Visualizerinlineprivatestatic
ShowCollisionVolume(const CollisionVolume &collisionVolume)Visualizerinlinestatic
ShowCollisionVolume(const CollisionVolume &collisionVolume, const Vect &color)Visualizerinlinestatic
ShowCollisionVolume(const CollisionVolume &collisionVolume, const Vect &color, int depth)Visualizerinlinestatic
ShowLineSegment(const Vect &position_1, const Vect &position_2, const Vect &color=Visualizer::DEFAULT_COLOR)Visualizerinlinestatic
ShowOBB(const CollisionVolumeOBB &OBB, const Vect &color)Visualizerinlineprivatestatic
ShowPointAt(const Vect &position, const Vect &color=Visualizer::DEFAULT_COLOR)Visualizerinlinestatic
ShowRay(const Vect &start, const Vect &direction, float length, const Vect &color=Visualizer::DEFAULT_COLOR)Visualizerinlinestatic
ShowRay(const Vect &start, const Vect &direction, const Vect &color=Visualizer::DEFAULT_COLOR)Visualizerinlinestatic
VisualizeAll()Visualizerinlineprivatestatic
Visualizer() (defined in Visualizer)Visualizerprivate
Visualizer(const Visualizer &)=delete (defined in Visualizer)Visualizerprivate
Visualizer(Visualizer &&)=delete (defined in Visualizer)Visualizerprivate
VisualizerAttorney (defined in Visualizer)Visualizerfriend
~Visualizer() (defined in Visualizer)Visualizerprivate