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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for Visualizer, including all inherited members.
| _pCubeGraphicsObject (defined in Visualizer) | Visualizer | private |
| _pSphereGraphicsObject (defined in Visualizer) | Visualizer | private |
| _renderCommands (defined in Visualizer) | Visualizer | private |
| CommandList typedef (defined in Visualizer) | Visualizer | private |
| DEFAULT_COLOR (defined in Visualizer) | Visualizer | privatestatic |
| Delete() | Visualizer | privatestatic |
| GetInstance() (defined in Visualizer) | Visualizer | privatestatic |
| operator=(const Visualizer &)=delete (defined in Visualizer) | Visualizer | private |
| operator=(Visualizer &&)=delete (defined in Visualizer) | Visualizer | private |
| privShowAABB(const CollisionVolumeAABB &, const Vect &color) (defined in Visualizer) | Visualizer | private |
| privShowBSphere(const CollisionVolumeBSphere &, const Vect &color) (defined in Visualizer) | Visualizer | private |
| privShowCollisionVolume(const CollisionVolume &, const Vect &color, int depth) (defined in Visualizer) | Visualizer | private |
| privShowLineSegment(const Vect &position_1, const Vect &position_2, const Vect &color) (defined in Visualizer) | Visualizer | private |
| privShowOBB(const CollisionVolumeOBB &, const Vect &color) (defined in Visualizer) | Visualizer | private |
| privShowPointAt(const Vect &position, const Vect &color) (defined in Visualizer) | Visualizer | private |
| privShowRay(const Vect &start, const Vect &direction, const Vect &color) (defined in Visualizer) | Visualizer | private |
| privVisualizeAll() (defined in Visualizer) | Visualizer | private |
| pVisualzierInstance (defined in Visualizer) | Visualizer | privatestatic |
| renderAABB(Matrix &world, const Vect &color) | Visualizer | private |
| renderBSphere(Matrix &world, const Vect &color) | Visualizer | private |
| renderLineSegment(Matrix &world, const Vect &color) | Visualizer | private |
| renderOBB(Matrix &world, const Vect &color) | Visualizer | private |
| renderPoint(Matrix &world, const Vect &color) | Visualizer | private |
| ShowAABB(const CollisionVolumeAABB &AABB, const Vect &color) | Visualizer | inlineprivatestatic |
| ShowBSphere(const CollisionVolumeBSphere &collisionBSphere, const Vect &color) | Visualizer | inlineprivatestatic |
| ShowCollisionVolume(const CollisionVolume &collisionVolume) | Visualizer | inlinestatic |
| ShowCollisionVolume(const CollisionVolume &collisionVolume, const Vect &color) | Visualizer | inlinestatic |
| ShowCollisionVolume(const CollisionVolume &collisionVolume, const Vect &color, int depth) | Visualizer | inlinestatic |
| ShowLineSegment(const Vect &position_1, const Vect &position_2, const Vect &color=Visualizer::DEFAULT_COLOR) | Visualizer | inlinestatic |
| ShowOBB(const CollisionVolumeOBB &OBB, const Vect &color) | Visualizer | inlineprivatestatic |
| ShowPointAt(const Vect &position, const Vect &color=Visualizer::DEFAULT_COLOR) | Visualizer | inlinestatic |
| ShowRay(const Vect &start, const Vect &direction, float length, const Vect &color=Visualizer::DEFAULT_COLOR) | Visualizer | inlinestatic |
| ShowRay(const Vect &start, const Vect &direction, const Vect &color=Visualizer::DEFAULT_COLOR) | Visualizer | inlinestatic |
| VisualizeAll() | Visualizer | inlineprivatestatic |
| Visualizer() (defined in Visualizer) | Visualizer | private |
| Visualizer(const Visualizer &)=delete (defined in Visualizer) | Visualizer | private |
| Visualizer(Visualizer &&)=delete (defined in Visualizer) | Visualizer | private |
| VisualizerAttorney (defined in Visualizer) | Visualizer | friend |
| ~Visualizer() (defined in Visualizer) | Visualizer | private |