Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for Visualizer, including all inherited members.
_pCubeGraphicsObject (defined in Visualizer) | Visualizer | private |
_pSphereGraphicsObject (defined in Visualizer) | Visualizer | private |
_renderCommands (defined in Visualizer) | Visualizer | private |
CommandList typedef (defined in Visualizer) | Visualizer | private |
DEFAULT_COLOR (defined in Visualizer) | Visualizer | privatestatic |
Delete() | Visualizer | privatestatic |
GetInstance() (defined in Visualizer) | Visualizer | privatestatic |
operator=(const Visualizer &)=delete (defined in Visualizer) | Visualizer | private |
operator=(Visualizer &&)=delete (defined in Visualizer) | Visualizer | private |
privShowAABB(const CollisionVolumeAABB &, const Vect &color) (defined in Visualizer) | Visualizer | private |
privShowBSphere(const CollisionVolumeBSphere &, const Vect &color) (defined in Visualizer) | Visualizer | private |
privShowCollisionVolume(const CollisionVolume &, const Vect &color, int depth) (defined in Visualizer) | Visualizer | private |
privShowLineSegment(const Vect &position_1, const Vect &position_2, const Vect &color) (defined in Visualizer) | Visualizer | private |
privShowOBB(const CollisionVolumeOBB &, const Vect &color) (defined in Visualizer) | Visualizer | private |
privShowPointAt(const Vect &position, const Vect &color) (defined in Visualizer) | Visualizer | private |
privShowRay(const Vect &start, const Vect &direction, const Vect &color) (defined in Visualizer) | Visualizer | private |
privVisualizeAll() (defined in Visualizer) | Visualizer | private |
pVisualzierInstance (defined in Visualizer) | Visualizer | privatestatic |
renderAABB(Matrix &world, const Vect &color) | Visualizer | private |
renderBSphere(Matrix &world, const Vect &color) | Visualizer | private |
renderLineSegment(Matrix &world, const Vect &color) | Visualizer | private |
renderOBB(Matrix &world, const Vect &color) | Visualizer | private |
renderPoint(Matrix &world, const Vect &color) | Visualizer | private |
ShowAABB(const CollisionVolumeAABB &AABB, const Vect &color) | Visualizer | inlineprivatestatic |
ShowBSphere(const CollisionVolumeBSphere &collisionBSphere, const Vect &color) | Visualizer | inlineprivatestatic |
ShowCollisionVolume(const CollisionVolume &collisionVolume) | Visualizer | inlinestatic |
ShowCollisionVolume(const CollisionVolume &collisionVolume, const Vect &color) | Visualizer | inlinestatic |
ShowCollisionVolume(const CollisionVolume &collisionVolume, const Vect &color, int depth) | Visualizer | inlinestatic |
ShowLineSegment(const Vect &position_1, const Vect &position_2, const Vect &color=Visualizer::DEFAULT_COLOR) | Visualizer | inlinestatic |
ShowOBB(const CollisionVolumeOBB &OBB, const Vect &color) | Visualizer | inlineprivatestatic |
ShowPointAt(const Vect &position, const Vect &color=Visualizer::DEFAULT_COLOR) | Visualizer | inlinestatic |
ShowRay(const Vect &start, const Vect &direction, float length, const Vect &color=Visualizer::DEFAULT_COLOR) | Visualizer | inlinestatic |
ShowRay(const Vect &start, const Vect &direction, const Vect &color=Visualizer::DEFAULT_COLOR) | Visualizer | inlinestatic |
VisualizeAll() | Visualizer | inlineprivatestatic |
Visualizer() (defined in Visualizer) | Visualizer | private |
Visualizer(const Visualizer &)=delete (defined in Visualizer) | Visualizer | private |
Visualizer(Visualizer &&)=delete (defined in Visualizer) | Visualizer | private |
VisualizerAttorney (defined in Visualizer) | Visualizer | friend |
~Visualizer() (defined in Visualizer) | Visualizer | private |