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| bool | Intersect (const CollisionVolume &collisionVolume_1, const CollisionVolume &collisionVolume_2) |
| | Test intersection between two collision volumes. More...
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| bool | Intersect (const CollisionVolumeBSphere &BSphere_1, const CollisionVolumeBSphere &BSphere_2) |
| | Test intersection between two BSpheres. More...
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| bool | Intersect (const CollisionVolumeBSphere &BSphere, const CollisionVolumeAABB &AABB) |
| | Test intersection between BSphere and AABB. More...
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| bool | Intersect (const CollisionVolumeBSphere &BSphere, const CollisionVolumeOBB &OBB) |
| | Test intersection between BSphere and OBB. More...
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| bool | Intersect (const CollisionVolumeBSphere &BSphere, const CollisionVolumeOctree &Octree) |
| | Test intersection between BSphere and Octree. More...
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| bool | Intersect (const CollisionVolumeAABB &AABB_1, const CollisionVolumeAABB &AABB_2) |
| | Test intersection between two AABBs. More...
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| bool | Intersect (const CollisionVolumeAABB &AABB, const CollisionVolumeOBB &OBB) |
| | Test intersection between AABB and OBB. More...
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| bool | Intersect (const CollisionVolumeAABB &AABB, const CollisionVolumeOctree &Octree) |
| | Test intersection between AABB and Octree. More...
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| bool | Intersect (const CollisionVolumeOBB &OBB_1, const CollisionVolumeOBB &OBB_2) |
| | Test intersection between two OBBs. More...
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| bool | Intersect (const CollisionVolumeOBB &OBB, const CollisionVolumeOctree &Octree) |
| | Test intersection between an OBB and an Octree. More...
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| bool | Intersect (const CollisionVolumeOctree &Octree_1, const CollisionVolumeOctree &Octree_2) |
| | Test intersection between two Octrees. More...
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bool | Intersect (const CollisionVolume &collisionVolume, const CollisionVolumeOctree &Octree) |
| |
| bool | Intersect (const CollisionVolumeAABB &AABB, const Vect &point) |
| | Test intersection between an AABB and a point. More...
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| bool | Intersect (const CollisionVolumeOBB &OBB, const Vect &point) |
| | Test intersection between an OBB and a point. More...
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| void | OutputAxesToTest (const CollisionVolumeOBB &OBB_1, const CollisionVolumeOBB &OBB_2, Vect *axes) |
| | Computes and outputs all axes to test. More...
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| void | OutputAxesToTest (const CollisionVolumeAABB &AABB, const CollisionVolumeOBB &OBB, Vect *axes) |
| | Computes and outputs all axes to test. More...
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| bool | DoesOverlapsOnAxis (const CollisionVolumeOBB &OBB_1, const CollisionVolumeOBB &OBB_2, const Vect &axis) |
| | Determines if two Boxes overlap on specified axis. More...
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| bool | DoesOverlapsOnAxis (const CollisionVolumeAABB &AABB, const CollisionVolumeOBB &OBB, const Vect &axis) |
| | Determines if two Boxes overlap on specified axis. More...
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| float | getMaxBoxProjectionLength (const CollisionVolumeOBB &OBB, const Vect &axis) |
| | Computes max projections length of Box onto an axis. More...
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| float | getMaxBoxProjectionLength (const CollisionVolumeAABB &AABB, const Vect &axis) |
| | Computes max projections length of Box onto an axis. More...
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| bool | Intersect (const CollisionVolumeOBB &OBB, const Triangle &triangle) |
| | Test intersection between an OBB and a Triangle. More...
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Triangle | AdjustTriangle (const CollisionVolumeOBB &OBB, const Triangle &triangle) |
| |
| void | OutputAxesToTest (const CollisionVolumeOBB &OBB, const Triangle &triangle, Vect *axes) |
| | Computes and outputs all axes to test. More...
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| bool | DoesOverlapsOnAxis (const CollisionVolumeOBB &OBB, const Triangle &triangle, const Vect &axis) |
| | Determines if Box and triangle overlap on specified axis. More...
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| Matrix | ExtractScaleMatrix (const Matrix &worldMatrix) |
| | Extracts scale matrix. More...
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| Vect | ExtractScaleXYZ (const Matrix &worldMatrix) |
| | Extracts XYZ scale of a world matrix. More...
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| float | ExtractScaleX (const Matrix &worldMatrix) |
| | Extracts X-scale from world matrix. More...
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| float | ExtractScaleY (const Matrix &worldMatrix) |
| | Extracts Y scale from the world matrix. More...
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| float | ExtractScaleZ (const Matrix &worldMatrix) |
| | Extracts Z scale from world matrix. More...
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| Matrix | ExtractTranslationMatrix (const Matrix &worldMatrix) |
| | Extracts translation matrix from world matrix. More...
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| Vect | ExtractTranslationXYZ (const Matrix &worldMatrix) |
| | Extract translation vector from world matrix. More...
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| Matrix | RotationFromTowards (const Vect ¤t, const Vect &target) |
| | Computes rotation matrix to rotate vector from current to target. More...
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| Vect | MultiplyComponents (const Vect &vect_1, const Vect &vect_2) |
| | Multiplies two vectors by each component (x1 * x2, y1 * y2, z1 * z2). More...
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| Vect | Min (const Vect &vect_1, const Vect &vect_2) |
| | Constructs Vect using the mininum values of two Vects. More...
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| Vect | Max (const Vect &vect_1, const Vect &vect_2) |
| | Constructs Vect using the maximum values of two Vects. More...
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| Vect | Clamp (const Vect &value, const Vect &min, const Vect &max) |
| | Clamps the given Vect . More...
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| Vect | Projection (const Vect &vect_1, const Vect &vect_2) |
| | Projection of vect_1 onto vect_2. More...
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| float | ProjectionLength (const Vect &vect_1, const Vect &vect_2) |
| | Projection length of vect_1 onto vect_2. More...
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| |
| float | power (float base, int exponent) |
| | raises base to the power of integers. More...
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| template<typename type > |
| type | Clamp (type value, type min, type max) |
| | Clamp the given value. More...
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| bool | IsInRange (const Vect &vect, const Vect &vect_1, const Vect &vect_2) |
| | Determines if a Vect is in between two Vect values More...
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bool | IsInRange (float number, float number_1, float number_2) |
| |
| bool | IsLessThan (const Vect &vect_1, const Vect &vect_2) |
| | Determines if a Vect is less than another Vect. More...
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| bool | IsGreaterThan (const Vect &vect_1, const Vect &vect_2) |
| | Determines if a Vect is greater than another Vect. More...
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| bool | DoIntervalsOverlap (const Interval &interval_1, const Interval &interval_2) |
| | Determines if two intervals overlap More...
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| |
namespace: MathTools
summary: A places where are tools to be used by engine and even the user.