Wraith
0.1.5
Basic 3D game engine in C++
|
Public Member Functions | |
Test (const char *const pTestName) noexcept | |
Test (const Test &)=delete | |
Test (Test &&)=delete | |
Test & | operator= (const Test &)=delete |
Test & | operator= (Test &&)=delete |
virtual void | run (UnitData &, UnitStats &)=0 |
virtual void | teardown () noexcept |
![]() | |
UnitSLink (const UnitSLink &)=delete | |
UnitSLink (UnitSLink &&)=delete | |
UnitSLink & | operator= (const UnitSLink &)=delete |
UnitSLink & | operator= (UnitSLink &&)=delete |
Static Public Member Functions | |
static void | RunTests () |
![]() | |
static void | AddToFront (UnitSLink *&pRoot, UnitSLink &rNode) noexcept |
static void | AddToEnd (UnitSLink *&pRoot, UnitSLink *pNode) noexcept |
Public Attributes | |
const char *const | pName |
Test * | testFunc |
![]() | |
UnitSLink * | _pNext |