Wraith  0.1.5
Basic 3D game engine in C++
UnitData Struct Reference
Collaboration diagram for UnitData:
Collaboration graph

Public Member Functions

 UnitData (const UnitData &)=delete
 
 UnitData (UnitData &&)=delete
 
UnitDataoperator= (const UnitData &)=delete
 
UnitDataoperator= (UnitData &&)=delete
 

Public Attributes

const char * pMemberName
 
const char * pSourceFilePath
 
int sourceLineNumber
 
bool result
 
char pad0
 
char pad1
 
char pad2
 

The documentation for this struct was generated from the following file: