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Wraith
0.1.5
Basic 3D game engine in C++
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Public Member Functions | |
| UnitData (const UnitData &)=delete | |
| UnitData (UnitData &&)=delete | |
| UnitData & | operator= (const UnitData &)=delete |
| UnitData & | operator= (UnitData &&)=delete |
Public Attributes | |
| const char * | pMemberName |
| const char * | pSourceFilePath |
| int | sourceLineNumber |
| bool | result |
| char | pad0 |
| char | pad1 |
| char | pad2 |