Wraith
0.1.5
Basic 3D game engine in C++
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Public Member Functions | |
UnitData (const UnitData &)=delete | |
UnitData (UnitData &&)=delete | |
UnitData & | operator= (const UnitData &)=delete |
UnitData & | operator= (UnitData &&)=delete |
Public Attributes | |
const char * | pMemberName |
const char * | pSourceFilePath |
int | sourceLineNumber |
bool | result |
char | pad0 |
char | pad1 |
char | pad2 |