Wraith  0.1.5
Basic 3D game engine in C++
UnitData Member List

This is the complete list of members for UnitData, including all inherited members.

operator=(const UnitData &)=delete (defined in UnitData)UnitData
operator=(UnitData &&)=delete (defined in UnitData)UnitData
pad0 (defined in UnitData)UnitData
pad1 (defined in UnitData)UnitData
pad2 (defined in UnitData)UnitData
pMemberName (defined in UnitData)UnitData
pSourceFilePath (defined in UnitData)UnitData
result (defined in UnitData)UnitData
sourceLineNumber (defined in UnitData)UnitData
UnitData() noexcept (defined in UnitData)UnitDatainline
UnitData(const UnitData &)=delete (defined in UnitData)UnitData
UnitData(UnitData &&)=delete (defined in UnitData)UnitData
~UnitData()=default (defined in UnitData)UnitData