Wraith
0.1.5
Basic 3D game engine in C++
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A update registration command. More...
#include <UpdateRegistrationCommand.h>
Public Member Functions | |
UpdateRegistrationCommand (const UpdateRegistrationCommand &)=default | |
UpdateRegistrationCommand & | operator= (const UpdateRegistrationCommand &)=default |
UpdateRegistrationCommand (UpdateRegistrationCommand &&)=default | |
UpdateRegistrationCommand & | operator= (UpdateRegistrationCommand &&)=default |
UpdateRegistrationCommand (Updatable *pUpdatable) | |
Constructor getting a pointer to a Updatable. More... | |
virtual void | execute () override |
Calls on Updatable::registerToScene() to its current Updatable pointer. More... | |
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SceneRegistrationCommand (const SceneRegistrationCommand &)=default | |
SceneRegistrationCommand & | operator= (const SceneRegistrationCommand &)=default |
SceneRegistrationCommand (SceneRegistrationCommand &&)=default | |
SceneRegistrationCommand & | operator= (SceneRegistrationCommand &&)=default |
Private Attributes | |
Updatable * | _pUpdatable |
A update registration command.
Responsible for calling on Updatable::registerToScene().
UpdateRegistrationCommand::UpdateRegistrationCommand | ( | Updatable * | pUpdatable | ) |
Constructor getting a pointer to a Updatable.
Initialzed ONLY by Updatable::Updatable().
pUpdatable | an Updatable pointer. |
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overridevirtual |
Calls on Updatable::registerToScene() to its current Updatable pointer.
Called ONLY by SceneRegistrationBroker::executeCommands().
Implements SceneRegistrationCommand.