Wraith
0.1.5
Basic 3D game engine in C++
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Public Member Functions | |
SceneRegistrationCommand (const SceneRegistrationCommand &)=default | |
SceneRegistrationCommand & | operator= (const SceneRegistrationCommand &)=default |
SceneRegistrationCommand (SceneRegistrationCommand &&)=default | |
SceneRegistrationCommand & | operator= (SceneRegistrationCommand &&)=default |
virtual void | execute ()=0 |