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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for UpdateRegistrationCommand, including all inherited members.
| _pUpdatable (defined in UpdateRegistrationCommand) | UpdateRegistrationCommand | private |
| execute() override | UpdateRegistrationCommand | virtual |
| operator=(const UpdateRegistrationCommand &)=default (defined in UpdateRegistrationCommand) | UpdateRegistrationCommand | |
| operator=(UpdateRegistrationCommand &&)=default (defined in UpdateRegistrationCommand) | UpdateRegistrationCommand | |
| operator=(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| operator=(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| SceneRegistrationCommand()=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| SceneRegistrationCommand(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| SceneRegistrationCommand(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| UpdateRegistrationCommand()=delete (defined in UpdateRegistrationCommand) | UpdateRegistrationCommand | |
| UpdateRegistrationCommand(const UpdateRegistrationCommand &)=default (defined in UpdateRegistrationCommand) | UpdateRegistrationCommand | |
| UpdateRegistrationCommand(UpdateRegistrationCommand &&)=default (defined in UpdateRegistrationCommand) | UpdateRegistrationCommand | |
| UpdateRegistrationCommand(Updatable *pUpdatable) | UpdateRegistrationCommand | |
| ~SceneRegistrationCommand()=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | virtual |
| ~UpdateRegistrationCommand()=default (defined in UpdateRegistrationCommand) | UpdateRegistrationCommand |