Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for UpdateRegistrationCommand, including all inherited members.
_pUpdatable (defined in UpdateRegistrationCommand) | UpdateRegistrationCommand | private |
execute() override | UpdateRegistrationCommand | virtual |
operator=(const UpdateRegistrationCommand &)=default (defined in UpdateRegistrationCommand) | UpdateRegistrationCommand | |
operator=(UpdateRegistrationCommand &&)=default (defined in UpdateRegistrationCommand) | UpdateRegistrationCommand | |
operator=(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
operator=(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
SceneRegistrationCommand()=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
SceneRegistrationCommand(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
SceneRegistrationCommand(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
UpdateRegistrationCommand()=delete (defined in UpdateRegistrationCommand) | UpdateRegistrationCommand | |
UpdateRegistrationCommand(const UpdateRegistrationCommand &)=default (defined in UpdateRegistrationCommand) | UpdateRegistrationCommand | |
UpdateRegistrationCommand(UpdateRegistrationCommand &&)=default (defined in UpdateRegistrationCommand) | UpdateRegistrationCommand | |
UpdateRegistrationCommand(Updatable *pUpdatable) | UpdateRegistrationCommand | |
~SceneRegistrationCommand()=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | virtual |
~UpdateRegistrationCommand()=default (defined in UpdateRegistrationCommand) | UpdateRegistrationCommand |