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Wraith
0.1.5
Basic 3D game engine in C++
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A sprite world modifier strategy. More...
#include <SpriteWorldModifierStrategy.h>
Public Member Functions | |
| SpriteWorldModifierStrategy (const SpriteWorldModifierStrategy &)=default | |
| SpriteWorldModifierStrategy & | operator= (const SpriteWorldModifierStrategy &)=default |
| SpriteWorldModifierStrategy (SpriteWorldModifierStrategy &&)=default | |
| SpriteWorldModifierStrategy & | operator= (SpriteWorldModifierStrategy &&)=default |
| virtual void | modify (Sprite *pSprite) override |
| Modifies the given Sprite's World. More... | |
Public Member Functions inherited from SpriteModifierStrategy | |
| SpriteModifierStrategy (const SpriteModifierStrategy &)=default | |
| SpriteModifierStrategy & | operator= (const SpriteModifierStrategy &)=default |
| SpriteModifierStrategy (SpriteModifierStrategy &&)=default | |
| SpriteModifierStrategy & | operator= (SpriteModifierStrategy &&)=default |
A sprite world modifier strategy.
Modifies Sprite world matrix.
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overridevirtual |
Modifies the given Sprite's World.
Called ONLY by Sprite::render().
| pSprite | A Sprite pointer. |
Implements SpriteModifierStrategy.