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Wraith
0.1.5
Basic 3D game engine in C++
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A sprite modifier strategy. More...
#include <SpriteModifierStrategy.h>
Public Member Functions | |
| SpriteModifierStrategy (const SpriteModifierStrategy &)=default | |
| SpriteModifierStrategy & | operator= (const SpriteModifierStrategy &)=default |
| SpriteModifierStrategy (SpriteModifierStrategy &&)=default | |
| SpriteModifierStrategy & | operator= (SpriteModifierStrategy &&)=default |
| virtual void | modify (Sprite *pSprite)=0 |
| Modifies the given Sprite. More... | |
A sprite modifier strategy.
Used INTERNALLY by Sprite.
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pure virtual |
Modifies the given Sprite.
Called ONLY by Sprite functions
| pSprite | A Sprite pointer. |
Implemented in SpriteWorldModifierStrategy, and SpriteNullModifierStrategy.