Wraith
0.1.5
Basic 3D game engine in C++
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A sprite null modifier strategy. More...
#include <SpriteNullModifierStrategy.h>
Public Member Functions | |
SpriteNullModifierStrategy (const SpriteNullModifierStrategy &)=default | |
SpriteNullModifierStrategy & | operator= (const SpriteNullModifierStrategy &)=default |
SpriteNullModifierStrategy (SpriteNullModifierStrategy &&)=default | |
SpriteNullModifierStrategy & | operator= (SpriteNullModifierStrategy &&)=default |
virtual void | modify (Sprite *pSprite) override |
Modifies nothing on given Sprite's World. More... | |
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SpriteModifierStrategy (const SpriteModifierStrategy &)=default | |
SpriteModifierStrategy & | operator= (const SpriteModifierStrategy &)=default |
SpriteModifierStrategy (SpriteModifierStrategy &&)=default | |
SpriteModifierStrategy & | operator= (SpriteModifierStrategy &&)=default |
A sprite null modifier strategy.
Modifies nothing.
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overridevirtual |
Modifies nothing on given Sprite's World.
Called by Sprite functions.
pSprite | A Sprite pointer. |
Implements SpriteModifierStrategy.