|
Wraith
0.1.5
Basic 3D game engine in C++
|
A sprite null modifier strategy. More...
#include <SpriteNullModifierStrategy.h>
Public Member Functions | |
| SpriteNullModifierStrategy (const SpriteNullModifierStrategy &)=default | |
| SpriteNullModifierStrategy & | operator= (const SpriteNullModifierStrategy &)=default |
| SpriteNullModifierStrategy (SpriteNullModifierStrategy &&)=default | |
| SpriteNullModifierStrategy & | operator= (SpriteNullModifierStrategy &&)=default |
| virtual void | modify (Sprite *pSprite) override |
| Modifies nothing on given Sprite's World. More... | |
Public Member Functions inherited from SpriteModifierStrategy | |
| SpriteModifierStrategy (const SpriteModifierStrategy &)=default | |
| SpriteModifierStrategy & | operator= (const SpriteModifierStrategy &)=default |
| SpriteModifierStrategy (SpriteModifierStrategy &&)=default | |
| SpriteModifierStrategy & | operator= (SpriteModifierStrategy &&)=default |
A sprite null modifier strategy.
Modifies nothing.
|
overridevirtual |
Modifies nothing on given Sprite's World.
Called by Sprite functions.
| pSprite | A Sprite pointer. |
Implements SpriteModifierStrategy.