Wraith  0.1.5
Basic 3D game engine in C++
SpriteNullModifierStrategy Class Reference

A sprite null modifier strategy. More...

#include <SpriteNullModifierStrategy.h>

Inheritance diagram for SpriteNullModifierStrategy:
Inheritance graph
Collaboration diagram for SpriteNullModifierStrategy:
Collaboration graph

Public Member Functions

 SpriteNullModifierStrategy (const SpriteNullModifierStrategy &)=default
 
SpriteNullModifierStrategyoperator= (const SpriteNullModifierStrategy &)=default
 
 SpriteNullModifierStrategy (SpriteNullModifierStrategy &&)=default
 
SpriteNullModifierStrategyoperator= (SpriteNullModifierStrategy &&)=default
 
virtual void modify (Sprite *pSprite) override
 Modifies nothing on given Sprite's World. More...
 
- Public Member Functions inherited from SpriteModifierStrategy
 SpriteModifierStrategy (const SpriteModifierStrategy &)=default
 
SpriteModifierStrategyoperator= (const SpriteModifierStrategy &)=default
 
 SpriteModifierStrategy (SpriteModifierStrategy &&)=default
 
SpriteModifierStrategyoperator= (SpriteModifierStrategy &&)=default
 

Detailed Description

A sprite null modifier strategy.

Modifies nothing.

Member Function Documentation

◆ modify()

void SpriteNullModifierStrategy::modify ( Sprite pSprite)
overridevirtual

Modifies nothing on given Sprite's World.

Called by Sprite functions.

Parameters
pSpriteA Sprite pointer.

Implements SpriteModifierStrategy.


The documentation for this class was generated from the following files: