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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for SpriteNullModifierStrategy, including all inherited members.
| modify(Sprite *pSprite) override | SpriteNullModifierStrategy | virtual |
| operator=(const SpriteNullModifierStrategy &)=default (defined in SpriteNullModifierStrategy) | SpriteNullModifierStrategy | |
| operator=(SpriteNullModifierStrategy &&)=default (defined in SpriteNullModifierStrategy) | SpriteNullModifierStrategy | |
| operator=(const SpriteModifierStrategy &)=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | |
| operator=(SpriteModifierStrategy &&)=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | |
| SpriteModifierStrategy()=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | |
| SpriteModifierStrategy(const SpriteModifierStrategy &)=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | |
| SpriteModifierStrategy(SpriteModifierStrategy &&)=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | |
| SpriteNullModifierStrategy()=default (defined in SpriteNullModifierStrategy) | SpriteNullModifierStrategy | |
| SpriteNullModifierStrategy(const SpriteNullModifierStrategy &)=default (defined in SpriteNullModifierStrategy) | SpriteNullModifierStrategy | |
| SpriteNullModifierStrategy(SpriteNullModifierStrategy &&)=default (defined in SpriteNullModifierStrategy) | SpriteNullModifierStrategy | |
| ~SpriteModifierStrategy()=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | virtual |
| ~SpriteNullModifierStrategy()=default (defined in SpriteNullModifierStrategy) | SpriteNullModifierStrategy |