Wraith
0.1.5
Basic 3D game engine in C++
|
This is the complete list of members for SpriteNullModifierStrategy, including all inherited members.
modify(Sprite *pSprite) override | SpriteNullModifierStrategy | virtual |
operator=(const SpriteNullModifierStrategy &)=default (defined in SpriteNullModifierStrategy) | SpriteNullModifierStrategy | |
operator=(SpriteNullModifierStrategy &&)=default (defined in SpriteNullModifierStrategy) | SpriteNullModifierStrategy | |
operator=(const SpriteModifierStrategy &)=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | |
operator=(SpriteModifierStrategy &&)=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | |
SpriteModifierStrategy()=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | |
SpriteModifierStrategy(const SpriteModifierStrategy &)=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | |
SpriteModifierStrategy(SpriteModifierStrategy &&)=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | |
SpriteNullModifierStrategy()=default (defined in SpriteNullModifierStrategy) | SpriteNullModifierStrategy | |
SpriteNullModifierStrategy(const SpriteNullModifierStrategy &)=default (defined in SpriteNullModifierStrategy) | SpriteNullModifierStrategy | |
SpriteNullModifierStrategy(SpriteNullModifierStrategy &&)=default (defined in SpriteNullModifierStrategy) | SpriteNullModifierStrategy | |
~SpriteModifierStrategy()=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | virtual |
~SpriteNullModifierStrategy()=default (defined in SpriteNullModifierStrategy) | SpriteNullModifierStrategy |