Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for SpriteModifierStrategy, including all inherited members.
modify(Sprite *pSprite)=0 | SpriteModifierStrategy | pure virtual |
operator=(const SpriteModifierStrategy &)=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | |
operator=(SpriteModifierStrategy &&)=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | |
SpriteModifierStrategy()=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | |
SpriteModifierStrategy(const SpriteModifierStrategy &)=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | |
SpriteModifierStrategy(SpriteModifierStrategy &&)=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | |
~SpriteModifierStrategy()=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | virtual |