Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for SpriteWorldModifierStrategy, including all inherited members.
modify(Sprite *pSprite) override | SpriteWorldModifierStrategy | virtual |
operator=(const SpriteWorldModifierStrategy &)=default (defined in SpriteWorldModifierStrategy) | SpriteWorldModifierStrategy | |
operator=(SpriteWorldModifierStrategy &&)=default (defined in SpriteWorldModifierStrategy) | SpriteWorldModifierStrategy | |
operator=(const SpriteModifierStrategy &)=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | |
operator=(SpriteModifierStrategy &&)=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | |
SpriteModifierStrategy()=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | |
SpriteModifierStrategy(const SpriteModifierStrategy &)=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | |
SpriteModifierStrategy(SpriteModifierStrategy &&)=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | |
SpriteWorldModifierStrategy()=default (defined in SpriteWorldModifierStrategy) | SpriteWorldModifierStrategy | |
SpriteWorldModifierStrategy(const SpriteWorldModifierStrategy &)=default (defined in SpriteWorldModifierStrategy) | SpriteWorldModifierStrategy | |
SpriteWorldModifierStrategy(SpriteWorldModifierStrategy &&)=default (defined in SpriteWorldModifierStrategy) | SpriteWorldModifierStrategy | |
~SpriteModifierStrategy()=default (defined in SpriteModifierStrategy) | SpriteModifierStrategy | virtual |
~SpriteWorldModifierStrategy()=default (defined in SpriteWorldModifierStrategy) | SpriteWorldModifierStrategy |