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Wraith
0.1.5
Basic 3D game engine in C++
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A registration data. More...

Public Attributes | |
| AlarmableManager::TimeLineReference | _deleteReference |
| AlarmRegistrationCommand * | _pAlarmRegistrationCommand |
| AlarmDeregistrationCommand * | _pAlarmDeregistrationCommand |
| RegistrationState | _currentRegistrationState |
A registration data.
holds information for delete reference, registration/deregistration commands, and current registration state for each alarm.