Wraith  0.1.5
Basic 3D game engine in C++
Alarmable::RegistrationData Struct Reference

A registration data. More...

Collaboration diagram for Alarmable::RegistrationData:
Collaboration graph

Public Attributes

AlarmableManager::TimeLineReference _deleteReference
 
AlarmRegistrationCommand_pAlarmRegistrationCommand
 
AlarmDeregistrationCommand_pAlarmDeregistrationCommand
 
RegistrationState _currentRegistrationState
 

Detailed Description

A registration data.

holds information for delete reference, registration/deregistration commands, and current registration state for each alarm.


The documentation for this struct was generated from the following file: