Wraith
0.1.5
Basic 3D game engine in C++
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Public Member Functions | |
AlarmRegistrationCommand (const AlarmRegistrationCommand &)=default | |
AlarmRegistrationCommand & | operator= (const AlarmRegistrationCommand &)=default |
AlarmRegistrationCommand (AlarmRegistrationCommand &&)=default | |
AlarmRegistrationCommand & | operator= (AlarmRegistrationCommand &&)=default |
AlarmRegistrationCommand (Alarmable *, AlarmID) | |
void | setTimeDelay (const float timeDelay) |
virtual void | execute () override |
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SceneRegistrationCommand (const SceneRegistrationCommand &)=default | |
SceneRegistrationCommand & | operator= (const SceneRegistrationCommand &)=default |
SceneRegistrationCommand (SceneRegistrationCommand &&)=default | |
SceneRegistrationCommand & | operator= (SceneRegistrationCommand &&)=default |
Private Attributes | |
Alarmable * | _pAlarmable |
AlarmID | _alarmID |
float | _timeDelay |