Wraith  0.1.5
Basic 3D game engine in C++
AlarmRegistrationCommand Class Reference
Inheritance diagram for AlarmRegistrationCommand:
Inheritance graph
Collaboration diagram for AlarmRegistrationCommand:
Collaboration graph

Public Member Functions

 AlarmRegistrationCommand (const AlarmRegistrationCommand &)=default
 
AlarmRegistrationCommandoperator= (const AlarmRegistrationCommand &)=default
 
 AlarmRegistrationCommand (AlarmRegistrationCommand &&)=default
 
AlarmRegistrationCommandoperator= (AlarmRegistrationCommand &&)=default
 
 AlarmRegistrationCommand (Alarmable *, AlarmID)
 
void setTimeDelay (const float timeDelay)
 
virtual void execute () override
 
- Public Member Functions inherited from SceneRegistrationCommand
 SceneRegistrationCommand (const SceneRegistrationCommand &)=default
 
SceneRegistrationCommandoperator= (const SceneRegistrationCommand &)=default
 
 SceneRegistrationCommand (SceneRegistrationCommand &&)=default
 
SceneRegistrationCommandoperator= (SceneRegistrationCommand &&)=default
 

Private Attributes

Alarmable_pAlarmable
 
AlarmID _alarmID
 
float _timeDelay
 

The documentation for this class was generated from the following files: