Wraith
0.1.5
Basic 3D game engine in C++
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Public Member Functions | |
AlarmDeregistrationCommand (const AlarmDeregistrationCommand &)=default | |
AlarmDeregistrationCommand & | operator= (const AlarmDeregistrationCommand &)=default |
AlarmDeregistrationCommand (AlarmDeregistrationCommand &&)=default | |
AlarmDeregistrationCommand & | operator= (AlarmDeregistrationCommand &&)=default |
AlarmDeregistrationCommand (Alarmable *, AlarmID) | |
virtual void | execute () override |
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SceneRegistrationCommand (const SceneRegistrationCommand &)=default | |
SceneRegistrationCommand & | operator= (const SceneRegistrationCommand &)=default |
SceneRegistrationCommand (SceneRegistrationCommand &&)=default | |
SceneRegistrationCommand & | operator= (SceneRegistrationCommand &&)=default |
Private Attributes | |
Alarmable * | _pAlarmable |
AlarmID | _alarmID |