Wraith  0.1.5
Basic 3D game engine in C++
AlarmDeregistrationCommand Class Reference
Inheritance diagram for AlarmDeregistrationCommand:
Inheritance graph
Collaboration diagram for AlarmDeregistrationCommand:
Collaboration graph

Public Member Functions

 AlarmDeregistrationCommand (const AlarmDeregistrationCommand &)=default
 
AlarmDeregistrationCommandoperator= (const AlarmDeregistrationCommand &)=default
 
 AlarmDeregistrationCommand (AlarmDeregistrationCommand &&)=default
 
AlarmDeregistrationCommandoperator= (AlarmDeregistrationCommand &&)=default
 
 AlarmDeregistrationCommand (Alarmable *, AlarmID)
 
virtual void execute () override
 
- Public Member Functions inherited from SceneRegistrationCommand
 SceneRegistrationCommand (const SceneRegistrationCommand &)=default
 
SceneRegistrationCommandoperator= (const SceneRegistrationCommand &)=default
 
 SceneRegistrationCommand (SceneRegistrationCommand &&)=default
 
SceneRegistrationCommandoperator= (SceneRegistrationCommand &&)=default
 

Private Attributes

Alarmable_pAlarmable
 
AlarmID _alarmID
 

The documentation for this class was generated from the following files: