Wraith
0.1.5
Basic 3D game engine in C++
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The TimeManager hold and gives user information regarding time. Also has freeze framing tool for debuggung. More...
Functions | |
static float | TimeManager::GetTimeInSeconds () |
Gets time in seconds since the game started. More... | |
static float | TimeManager::GetElaspedFrameTimeInSeconds () |
Gets elasped frame time in seconds (Time between frames). More... | |
The TimeManager hold and gives user information regarding time. Also has freeze framing tool for debuggung.
The TimeManager offers time information such as total time the game as been running and giving the time between frames. The freeze framing tool can be activated and deactived by pressing F10. Use F9 to progress to the next frame
Here is a example of how the TimeManager could be used. NOTE: You must include the TimeManager.h header file.
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inlinestatic |
Gets elasped frame time in seconds (Time between frames).
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inlinestatic |
Gets time in seconds since the game started.