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Wraith
0.1.5
Basic 3D game engine in C++
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These are reference of commands to be used by the user. More...

Modules | |
| Game Initialize and End | |
| User defined functions to set up and end the game. | |
| GameObject | |
| All user defined game entities will be derived from GameObject base class. | |
| Resources | |
| Loading external resources into the game. Uses various resource managers: ModelManager, ShaderManager, TextureManager, ImageManager, and SpriteFontManager. | |
| Scene | |
| A Scene is the place where GameObject entities exists. NOTE: Users will use the SceneManager to access and set scene entities. | |
| Sprites | |
| Sprites are 2D entites meant to display either an image using a Sprite entity or a text message using a SpriteString. | |
| Terrain | |
| Basic functions to interact with the terrain such computing the normals and points on the terrain. | |
| Tools | |
| These are reference of tools provided by the engine that the user can use. Some are for debugging. | |
These are reference of commands to be used by the user.