Wraith
0.1.5
Basic 3D game engine in C++
|
These are reference of commands to be used by the user. More...
Modules | |
Game Initialize and End | |
User defined functions to set up and end the game. | |
GameObject | |
All user defined game entities will be derived from GameObject base class. | |
Resources | |
Loading external resources into the game. Uses various resource managers: ModelManager, ShaderManager, TextureManager, ImageManager, and SpriteFontManager. | |
Scene | |
A Scene is the place where GameObject entities exists. NOTE: Users will use the SceneManager to access and set scene entities. | |
Sprites | |
Sprites are 2D entites meant to display either an image using a Sprite entity or a text message using a SpriteString. | |
Terrain | |
Basic functions to interact with the terrain such computing the normals and points on the terrain. | |
Tools | |
These are reference of tools provided by the engine that the user can use. Some are for debugging. | |
These are reference of commands to be used by the user.