Wraith  0.1.5
Basic 3D game engine in C++
Wraith API

These are reference of commands to be used by the user. More...

Collaboration diagram for Wraith API:

Modules

 Game Initialize and End
 User defined functions to set up and end the game.
 
 GameObject
 All user defined game entities will be derived from GameObject base class.
 
 Resources
 Loading external resources into the game. Uses various resource managers: ModelManager, ShaderManager, TextureManager, ImageManager, and SpriteFontManager.
 
 Scene
 A Scene is the place where GameObject entities exists. NOTE: Users will use the SceneManager to access and set scene entities.
 
 Sprites
 Sprites are 2D entites meant to display either an image using a Sprite entity or a text message using a SpriteString.
 
 Terrain
 Basic functions to interact with the terrain such computing the normals and points on the terrain.
 
 Tools
 These are reference of tools provided by the engine that the user can use. Some are for debugging.
 

Detailed Description

These are reference of commands to be used by the user.