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Wraith
0.1.5
Basic 3D game engine in C++
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Public Member Functions | |
| TerrainRectangleArea (const TerrainRectangleArea &)=default | |
| TerrainRectangleArea & | operator= (const TerrainRectangleArea &)=default |
| TerrainRectangleArea (TerrainRectangleArea &&)=default | |
| TerrainRectangleArea & | operator= (TerrainRectangleArea &&)=default |
| TerrainRectangleArea (const Terrain *, const AABBCellIndex &minIndex, const AABBCellIndex &maxIndex) | |
| const Terrain * | getTerrain () const |
| const AABBCellIndex & | getMinIndex () const |
| const AABBCellIndex & | getMaxIndex () const |
| const TRAIterator & | begin () |
| const TRAIterator & | end () |
Private Attributes | |
| const Terrain * | _pTerrain |
| AABBCellIndex | _minIndex |
| AABBCellIndex | _maxIndex |
| TRAIterator | _beginIt |
| TRAIterator | _endIt |