Wraith
0.1.5
Basic 3D game engine in C++
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Public Member Functions | |
TerrainRectangleArea (const TerrainRectangleArea &)=default | |
TerrainRectangleArea & | operator= (const TerrainRectangleArea &)=default |
TerrainRectangleArea (TerrainRectangleArea &&)=default | |
TerrainRectangleArea & | operator= (TerrainRectangleArea &&)=default |
TerrainRectangleArea (const Terrain *, const AABBCellIndex &minIndex, const AABBCellIndex &maxIndex) | |
const Terrain * | getTerrain () const |
const AABBCellIndex & | getMinIndex () const |
const AABBCellIndex & | getMaxIndex () const |
const TRAIterator & | begin () |
const TRAIterator & | end () |
Private Attributes | |
const Terrain * | _pTerrain |
AABBCellIndex | _minIndex |
AABBCellIndex | _maxIndex |
TRAIterator | _beginIt |
TRAIterator | _endIt |