Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for TerrainRectangleArea, including all inherited members.
_beginIt (defined in TerrainRectangleArea) | TerrainRectangleArea | private |
_endIt (defined in TerrainRectangleArea) | TerrainRectangleArea | private |
_maxIndex (defined in TerrainRectangleArea) | TerrainRectangleArea | private |
_minIndex (defined in TerrainRectangleArea) | TerrainRectangleArea | private |
_pTerrain (defined in TerrainRectangleArea) | TerrainRectangleArea | private |
begin() (defined in TerrainRectangleArea) | TerrainRectangleArea | |
end() (defined in TerrainRectangleArea) | TerrainRectangleArea | |
getMaxIndex() const (defined in TerrainRectangleArea) | TerrainRectangleArea | |
getMinIndex() const (defined in TerrainRectangleArea) | TerrainRectangleArea | |
getTerrain() const (defined in TerrainRectangleArea) | TerrainRectangleArea | |
operator=(const TerrainRectangleArea &)=default (defined in TerrainRectangleArea) | TerrainRectangleArea | |
operator=(TerrainRectangleArea &&)=default (defined in TerrainRectangleArea) | TerrainRectangleArea | |
TerrainRectangleArea()=delete (defined in TerrainRectangleArea) | TerrainRectangleArea | |
TerrainRectangleArea(const TerrainRectangleArea &)=default (defined in TerrainRectangleArea) | TerrainRectangleArea | |
TerrainRectangleArea(TerrainRectangleArea &&)=default (defined in TerrainRectangleArea) | TerrainRectangleArea | |
TerrainRectangleArea(const Terrain *, const AABBCellIndex &minIndex, const AABBCellIndex &maxIndex) (defined in TerrainRectangleArea) | TerrainRectangleArea | |
~TerrainRectangleArea()=default (defined in TerrainRectangleArea) | TerrainRectangleArea |