Wraith  0.1.5
Basic 3D game engine in C++
TerrainRectangleArea Member List

This is the complete list of members for TerrainRectangleArea, including all inherited members.

_beginIt (defined in TerrainRectangleArea)TerrainRectangleAreaprivate
_endIt (defined in TerrainRectangleArea)TerrainRectangleAreaprivate
_maxIndex (defined in TerrainRectangleArea)TerrainRectangleAreaprivate
_minIndex (defined in TerrainRectangleArea)TerrainRectangleAreaprivate
_pTerrain (defined in TerrainRectangleArea)TerrainRectangleAreaprivate
begin() (defined in TerrainRectangleArea)TerrainRectangleArea
end() (defined in TerrainRectangleArea)TerrainRectangleArea
getMaxIndex() const (defined in TerrainRectangleArea)TerrainRectangleArea
getMinIndex() const (defined in TerrainRectangleArea)TerrainRectangleArea
getTerrain() const (defined in TerrainRectangleArea)TerrainRectangleArea
operator=(const TerrainRectangleArea &)=default (defined in TerrainRectangleArea)TerrainRectangleArea
operator=(TerrainRectangleArea &&)=default (defined in TerrainRectangleArea)TerrainRectangleArea
TerrainRectangleArea()=delete (defined in TerrainRectangleArea)TerrainRectangleArea
TerrainRectangleArea(const TerrainRectangleArea &)=default (defined in TerrainRectangleArea)TerrainRectangleArea
TerrainRectangleArea(TerrainRectangleArea &&)=default (defined in TerrainRectangleArea)TerrainRectangleArea
TerrainRectangleArea(const Terrain *, const AABBCellIndex &minIndex, const AABBCellIndex &maxIndex) (defined in TerrainRectangleArea)TerrainRectangleArea
~TerrainRectangleArea()=default (defined in TerrainRectangleArea)TerrainRectangleArea