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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for TerrainRectangleArea, including all inherited members.
| _beginIt (defined in TerrainRectangleArea) | TerrainRectangleArea | private |
| _endIt (defined in TerrainRectangleArea) | TerrainRectangleArea | private |
| _maxIndex (defined in TerrainRectangleArea) | TerrainRectangleArea | private |
| _minIndex (defined in TerrainRectangleArea) | TerrainRectangleArea | private |
| _pTerrain (defined in TerrainRectangleArea) | TerrainRectangleArea | private |
| begin() (defined in TerrainRectangleArea) | TerrainRectangleArea | |
| end() (defined in TerrainRectangleArea) | TerrainRectangleArea | |
| getMaxIndex() const (defined in TerrainRectangleArea) | TerrainRectangleArea | |
| getMinIndex() const (defined in TerrainRectangleArea) | TerrainRectangleArea | |
| getTerrain() const (defined in TerrainRectangleArea) | TerrainRectangleArea | |
| operator=(const TerrainRectangleArea &)=default (defined in TerrainRectangleArea) | TerrainRectangleArea | |
| operator=(TerrainRectangleArea &&)=default (defined in TerrainRectangleArea) | TerrainRectangleArea | |
| TerrainRectangleArea()=delete (defined in TerrainRectangleArea) | TerrainRectangleArea | |
| TerrainRectangleArea(const TerrainRectangleArea &)=default (defined in TerrainRectangleArea) | TerrainRectangleArea | |
| TerrainRectangleArea(TerrainRectangleArea &&)=default (defined in TerrainRectangleArea) | TerrainRectangleArea | |
| TerrainRectangleArea(const Terrain *, const AABBCellIndex &minIndex, const AABBCellIndex &maxIndex) (defined in TerrainRectangleArea) | TerrainRectangleArea | |
| ~TerrainRectangleArea()=default (defined in TerrainRectangleArea) | TerrainRectangleArea |