Wraith
0.1.5
Basic 3D game engine in C++
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Public Member Functions | |
TRAIterator (const TRAIterator &)=default | |
TRAIterator & | operator= (const TRAIterator &)=default |
TRAIterator (TRAIterator &&)=default | |
TRAIterator & | operator= (TRAIterator &&)=default |
TRAIterator (TerrainRectangleArea *, int row, int column) | |
const AABBCell & | operator-> () |
const AABBCell & | operator* () |
TRAIterator & | operator++ () |
bool | operator!= (const TRAIterator &) const |
bool | operator== (const TRAIterator &) const |
Private Attributes | |
TerrainRectangleArea * | _pTerrainRectangleArea |
int | _currentRow |
int | _currentColumn |