Wraith
0.1.5
Basic 3D game engine in C++
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Public Member Functions | |
TerrainManager (const TerrainManager &)=delete | |
TerrainManager & | operator= (const TerrainManager &)=delete |
TerrainManager (TerrainManager &&)=delete | |
TerrainManager & | operator= (TerrainManager &&)=delete |
void | setTerrain (const std::string &terrainObjectName) |
Terrain * | getTerrain () const |
void | deregisterTerrain () |
Private Attributes | |
Terrain * | _pTerrain |
NullTerrain * | _pNullTerrain |