Wraith  0.1.5
Basic 3D game engine in C++
NullTerrain Class Reference
Inheritance diagram for NullTerrain:
Inheritance graph
Collaboration diagram for NullTerrain:
Collaboration graph

Public Member Functions

 NullTerrain (const NullTerrain &)=default
 
NullTerrainoperator= (const NullTerrain &)=default
 
 NullTerrain (NullTerrain &&)=default
 
NullTerrainoperator= (NullTerrain &&)=default
 
virtual void submitTerrainDrawRegistration () override
 
virtual void submitTerrainDrawDeregistration () override
 
virtual void intersect (Collidable *) const override
 
virtual TerrainRectangleArea getTerrainRectangleArea (Collidable *) const override
 
virtual const AABBCellgetAABBCellAt (int row, int column) const override
 
virtual Vect computePointOnTerrainObject (const Vect &position) const override
 
virtual Vect computeNormalOnTerrainObject (const Vect &position) const override
 
virtual void visualizeCellAt (const Vect &position) const override
 

Private Attributes

AABBCell _nullAABBCell
 

The documentation for this class was generated from the following files: