Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for NullTerrain, including all inherited members.
_nullAABBCell (defined in NullTerrain) | NullTerrain | private |
computeNormalOnTerrainObject(const Vect &position) const override (defined in NullTerrain) | NullTerrain | virtual |
computePointOnTerrainObject(const Vect &position) const override (defined in NullTerrain) | NullTerrain | virtual |
getAABBCellAt(int row, int column) const override (defined in NullTerrain) | NullTerrain | virtual |
getTerrainRectangleArea(Collidable *) const override (defined in NullTerrain) | NullTerrain | virtual |
intersect(Collidable *) const override (defined in NullTerrain) | NullTerrain | virtual |
NullTerrain()=default (defined in NullTerrain) | NullTerrain | |
NullTerrain(const NullTerrain &)=default (defined in NullTerrain) | NullTerrain | |
NullTerrain(NullTerrain &&)=default (defined in NullTerrain) | NullTerrain | |
operator=(const NullTerrain &)=default (defined in NullTerrain) | NullTerrain | |
operator=(NullTerrain &&)=default (defined in NullTerrain) | NullTerrain | |
submitTerrainDrawDeregistration() override (defined in NullTerrain) | NullTerrain | virtual |
submitTerrainDrawRegistration() override (defined in NullTerrain) | NullTerrain | virtual |
visualizeCellAt(const Vect &position) const override (defined in NullTerrain) | NullTerrain | virtual |
~NullTerrain()=default (defined in NullTerrain) | NullTerrain |