|
Wraith
0.1.5
Basic 3D game engine in C++
|
This is the complete list of members for NullTerrain, including all inherited members.
| _nullAABBCell (defined in NullTerrain) | NullTerrain | private |
| computeNormalOnTerrainObject(const Vect &position) const override (defined in NullTerrain) | NullTerrain | virtual |
| computePointOnTerrainObject(const Vect &position) const override (defined in NullTerrain) | NullTerrain | virtual |
| getAABBCellAt(int row, int column) const override (defined in NullTerrain) | NullTerrain | virtual |
| getTerrainRectangleArea(Collidable *) const override (defined in NullTerrain) | NullTerrain | virtual |
| intersect(Collidable *) const override (defined in NullTerrain) | NullTerrain | virtual |
| NullTerrain()=default (defined in NullTerrain) | NullTerrain | |
| NullTerrain(const NullTerrain &)=default (defined in NullTerrain) | NullTerrain | |
| NullTerrain(NullTerrain &&)=default (defined in NullTerrain) | NullTerrain | |
| operator=(const NullTerrain &)=default (defined in NullTerrain) | NullTerrain | |
| operator=(NullTerrain &&)=default (defined in NullTerrain) | NullTerrain | |
| submitTerrainDrawDeregistration() override (defined in NullTerrain) | NullTerrain | virtual |
| submitTerrainDrawRegistration() override (defined in NullTerrain) | NullTerrain | virtual |
| visualizeCellAt(const Vect &position) const override (defined in NullTerrain) | NullTerrain | virtual |
| ~NullTerrain()=default (defined in NullTerrain) | NullTerrain |