Wraith  0.1.5
Basic 3D game engine in C++
NullTerrain Member List

This is the complete list of members for NullTerrain, including all inherited members.

_nullAABBCell (defined in NullTerrain)NullTerrainprivate
computeNormalOnTerrainObject(const Vect &position) const override (defined in NullTerrain)NullTerrainvirtual
computePointOnTerrainObject(const Vect &position) const override (defined in NullTerrain)NullTerrainvirtual
getAABBCellAt(int row, int column) const override (defined in NullTerrain)NullTerrainvirtual
getTerrainRectangleArea(Collidable *) const override (defined in NullTerrain)NullTerrainvirtual
intersect(Collidable *) const override (defined in NullTerrain)NullTerrainvirtual
NullTerrain()=default (defined in NullTerrain)NullTerrain
NullTerrain(const NullTerrain &)=default (defined in NullTerrain)NullTerrain
NullTerrain(NullTerrain &&)=default (defined in NullTerrain)NullTerrain
operator=(const NullTerrain &)=default (defined in NullTerrain)NullTerrain
operator=(NullTerrain &&)=default (defined in NullTerrain)NullTerrain
submitTerrainDrawDeregistration() override (defined in NullTerrain)NullTerrainvirtual
submitTerrainDrawRegistration() override (defined in NullTerrain)NullTerrainvirtual
visualizeCellAt(const Vect &position) const override (defined in NullTerrain)NullTerrainvirtual
~NullTerrain()=default (defined in NullTerrain)NullTerrain