Wraith
0.1.5
Basic 3D game engine in C++
|
This is the complete list of members for TerrainManager, including all inherited members.
_pNullTerrain (defined in TerrainManager) | TerrainManager | private |
_pTerrain (defined in TerrainManager) | TerrainManager | private |
deregisterTerrain() (defined in TerrainManager) | TerrainManager | |
getTerrain() const (defined in TerrainManager) | TerrainManager | |
operator=(const TerrainManager &)=delete (defined in TerrainManager) | TerrainManager | |
operator=(TerrainManager &&)=delete (defined in TerrainManager) | TerrainManager | |
setTerrain(const std::string &terrainObjectName) (defined in TerrainManager) | TerrainManager | |
TerrainManager() (defined in TerrainManager) | TerrainManager | |
TerrainManager(const TerrainManager &)=delete (defined in TerrainManager) | TerrainManager | |
TerrainManager(TerrainManager &&)=delete (defined in TerrainManager) | TerrainManager | |
~TerrainManager() (defined in TerrainManager) | TerrainManager |