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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for TerrainManager, including all inherited members.
| _pNullTerrain (defined in TerrainManager) | TerrainManager | private |
| _pTerrain (defined in TerrainManager) | TerrainManager | private |
| deregisterTerrain() (defined in TerrainManager) | TerrainManager | |
| getTerrain() const (defined in TerrainManager) | TerrainManager | |
| operator=(const TerrainManager &)=delete (defined in TerrainManager) | TerrainManager | |
| operator=(TerrainManager &&)=delete (defined in TerrainManager) | TerrainManager | |
| setTerrain(const std::string &terrainObjectName) (defined in TerrainManager) | TerrainManager | |
| TerrainManager() (defined in TerrainManager) | TerrainManager | |
| TerrainManager(const TerrainManager &)=delete (defined in TerrainManager) | TerrainManager | |
| TerrainManager(TerrainManager &&)=delete (defined in TerrainManager) | TerrainManager | |
| ~TerrainManager() (defined in TerrainManager) | TerrainManager |