Wraith  0.1.5
Basic 3D game engine in C++
TerrainManager Member List

This is the complete list of members for TerrainManager, including all inherited members.

_pNullTerrain (defined in TerrainManager)TerrainManagerprivate
_pTerrain (defined in TerrainManager)TerrainManagerprivate
deregisterTerrain() (defined in TerrainManager)TerrainManager
getTerrain() const (defined in TerrainManager)TerrainManager
operator=(const TerrainManager &)=delete (defined in TerrainManager)TerrainManager
operator=(TerrainManager &&)=delete (defined in TerrainManager)TerrainManager
setTerrain(const std::string &terrainObjectName) (defined in TerrainManager)TerrainManager
TerrainManager() (defined in TerrainManager)TerrainManager
TerrainManager(const TerrainManager &)=delete (defined in TerrainManager)TerrainManager
TerrainManager(TerrainManager &&)=delete (defined in TerrainManager)TerrainManager
~TerrainManager() (defined in TerrainManager)TerrainManager