Wraith
0.1.5
Basic 3D game engine in C++
Static Private Member Functions
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SceneManagerAttorney::SceneAccess Class Reference
Collaboration diagram for SceneManagerAttorney::SceneAccess:
Static Private Member Functions
static void
ChangeScene
(
Scene
*pSceneToChangeTo)
Friends
class
SceneChangeCommand
The documentation for this class was generated from the following file:
SceneManagerAttorney.h
SceneManagerAttorney
SceneAccess
Generated by
1.9.1