Wraith
0.1.5
Basic 3D game engine in C++
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A scene manager attorney for letting specific classes access specific private funcions within SceneManager class. More...
#include <SceneManagerAttorney.h>
Classes | |
class | DeleteAccess |
class | GameLoopAccess |
class | InitalizationAccess |
class | SceneAccess |
Public Member Functions | |
SceneManagerAttorney (const SceneManagerAttorney &)=default | |
SceneManagerAttorney & | operator= (const SceneManagerAttorney &)=default |
SceneManagerAttorney (SceneManagerAttorney &&)=default | |
SceneManagerAttorney & | operator= (SceneManagerAttorney &&)=default |
A scene manager attorney for letting specific classes access specific private funcions within SceneManager class.
NEVER to be called by the user.