Wraith
0.1.5
Basic 3D game engine in C++
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Public Member Functions | |
Draw2DDeregistrationCommand (const Draw2DDeregistrationCommand &)=default | |
Draw2DDeregistrationCommand & | operator= (const Draw2DDeregistrationCommand &)=default |
Draw2DDeregistrationCommand (Draw2DDeregistrationCommand &&)=default | |
Draw2DDeregistrationCommand & | operator= (Draw2DDeregistrationCommand &&)=default |
Draw2DDeregistrationCommand (Drawable *) | |
virtual void | execute () override |
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SceneRegistrationCommand (const SceneRegistrationCommand &)=default | |
SceneRegistrationCommand & | operator= (const SceneRegistrationCommand &)=default |
SceneRegistrationCommand (SceneRegistrationCommand &&)=default | |
SceneRegistrationCommand & | operator= (SceneRegistrationCommand &&)=default |
Private Attributes | |
Drawable * | _pDrawable |