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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for Draw2DDeregistrationCommand, including all inherited members.
| _pDrawable (defined in Draw2DDeregistrationCommand) | Draw2DDeregistrationCommand | private |
| Draw2DDeregistrationCommand()=delete (defined in Draw2DDeregistrationCommand) | Draw2DDeregistrationCommand | |
| Draw2DDeregistrationCommand(const Draw2DDeregistrationCommand &)=default (defined in Draw2DDeregistrationCommand) | Draw2DDeregistrationCommand | |
| Draw2DDeregistrationCommand(Draw2DDeregistrationCommand &&)=default (defined in Draw2DDeregistrationCommand) | Draw2DDeregistrationCommand | |
| Draw2DDeregistrationCommand(Drawable *) (defined in Draw2DDeregistrationCommand) | Draw2DDeregistrationCommand | |
| execute() override (defined in Draw2DDeregistrationCommand) | Draw2DDeregistrationCommand | virtual |
| operator=(const Draw2DDeregistrationCommand &)=default (defined in Draw2DDeregistrationCommand) | Draw2DDeregistrationCommand | |
| operator=(Draw2DDeregistrationCommand &&)=default (defined in Draw2DDeregistrationCommand) | Draw2DDeregistrationCommand | |
| operator=(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| operator=(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| SceneRegistrationCommand()=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| SceneRegistrationCommand(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| SceneRegistrationCommand(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| ~Draw2DDeregistrationCommand()=default (defined in Draw2DDeregistrationCommand) | Draw2DDeregistrationCommand | |
| ~SceneRegistrationCommand()=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | virtual |