Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for Draw2DDeregistrationCommand, including all inherited members.
_pDrawable (defined in Draw2DDeregistrationCommand) | Draw2DDeregistrationCommand | private |
Draw2DDeregistrationCommand()=delete (defined in Draw2DDeregistrationCommand) | Draw2DDeregistrationCommand | |
Draw2DDeregistrationCommand(const Draw2DDeregistrationCommand &)=default (defined in Draw2DDeregistrationCommand) | Draw2DDeregistrationCommand | |
Draw2DDeregistrationCommand(Draw2DDeregistrationCommand &&)=default (defined in Draw2DDeregistrationCommand) | Draw2DDeregistrationCommand | |
Draw2DDeregistrationCommand(Drawable *) (defined in Draw2DDeregistrationCommand) | Draw2DDeregistrationCommand | |
execute() override (defined in Draw2DDeregistrationCommand) | Draw2DDeregistrationCommand | virtual |
operator=(const Draw2DDeregistrationCommand &)=default (defined in Draw2DDeregistrationCommand) | Draw2DDeregistrationCommand | |
operator=(Draw2DDeregistrationCommand &&)=default (defined in Draw2DDeregistrationCommand) | Draw2DDeregistrationCommand | |
operator=(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
operator=(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
SceneRegistrationCommand()=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
SceneRegistrationCommand(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
SceneRegistrationCommand(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
~Draw2DDeregistrationCommand()=default (defined in Draw2DDeregistrationCommand) | Draw2DDeregistrationCommand | |
~SceneRegistrationCommand()=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | virtual |