Wraith  0.1.5
Basic 3D game engine in C++
SceneChangeCommand Class Reference
Inheritance diagram for SceneChangeCommand:
Inheritance graph
Collaboration diagram for SceneChangeCommand:
Collaboration graph

Public Member Functions

 SceneChangeCommand (const SceneChangeCommand &)=default
 
SceneChangeCommandoperator= (const SceneChangeCommand &)=default
 
 SceneChangeCommand (SceneChangeCommand &&)=default
 
SceneChangeCommandoperator= (SceneChangeCommand &&)=default
 
void setSceneToChangeTo (Scene *)
 
virtual void execute () override
 
- Public Member Functions inherited from SceneManagerCommand
 SceneManagerCommand (const SceneManagerCommand &)=default
 
SceneManagerCommandoperator= (const SceneManagerCommand &)=default
 
 SceneManagerCommand (SceneManagerCommand &&)=default
 
SceneManagerCommandoperator= (SceneManagerCommand &&)=default
 

Private Attributes

Scene_pSceneToChangeTo
 

The documentation for this class was generated from the following files: