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Wraith
0.1.5
Basic 3D game engine in C++
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Public Member Functions | |
| SceneChangeCommand (const SceneChangeCommand &)=default | |
| SceneChangeCommand & | operator= (const SceneChangeCommand &)=default |
| SceneChangeCommand (SceneChangeCommand &&)=default | |
| SceneChangeCommand & | operator= (SceneChangeCommand &&)=default |
| void | setSceneToChangeTo (Scene *) |
| virtual void | execute () override |
Public Member Functions inherited from SceneManagerCommand | |
| SceneManagerCommand (const SceneManagerCommand &)=default | |
| SceneManagerCommand & | operator= (const SceneManagerCommand &)=default |
| SceneManagerCommand (SceneManagerCommand &&)=default | |
| SceneManagerCommand & | operator= (SceneManagerCommand &&)=default |
Private Attributes | |
| Scene * | _pSceneToChangeTo |