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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for SceneChangeCommand, including all inherited members.
| _pSceneToChangeTo (defined in SceneChangeCommand) | SceneChangeCommand | private |
| execute() override (defined in SceneChangeCommand) | SceneChangeCommand | virtual |
| operator=(const SceneChangeCommand &)=default (defined in SceneChangeCommand) | SceneChangeCommand | |
| operator=(SceneChangeCommand &&)=default (defined in SceneChangeCommand) | SceneChangeCommand | |
| operator=(const SceneManagerCommand &)=default (defined in SceneManagerCommand) | SceneManagerCommand | |
| operator=(SceneManagerCommand &&)=default (defined in SceneManagerCommand) | SceneManagerCommand | |
| SceneChangeCommand() (defined in SceneChangeCommand) | SceneChangeCommand | |
| SceneChangeCommand(const SceneChangeCommand &)=default (defined in SceneChangeCommand) | SceneChangeCommand | |
| SceneChangeCommand(SceneChangeCommand &&)=default (defined in SceneChangeCommand) | SceneChangeCommand | |
| SceneManagerCommand()=default (defined in SceneManagerCommand) | SceneManagerCommand | |
| SceneManagerCommand(const SceneManagerCommand &)=default (defined in SceneManagerCommand) | SceneManagerCommand | |
| SceneManagerCommand(SceneManagerCommand &&)=default (defined in SceneManagerCommand) | SceneManagerCommand | |
| setSceneToChangeTo(Scene *) (defined in SceneChangeCommand) | SceneChangeCommand | |
| ~SceneChangeCommand()=default (defined in SceneChangeCommand) | SceneChangeCommand | |
| ~SceneManagerCommand()=default (defined in SceneManagerCommand) | SceneManagerCommand | virtual |