Wraith  0.1.5
Basic 3D game engine in C++
SceneChangeCommand Member List

This is the complete list of members for SceneChangeCommand, including all inherited members.

_pSceneToChangeTo (defined in SceneChangeCommand)SceneChangeCommandprivate
execute() override (defined in SceneChangeCommand)SceneChangeCommandvirtual
operator=(const SceneChangeCommand &)=default (defined in SceneChangeCommand)SceneChangeCommand
operator=(SceneChangeCommand &&)=default (defined in SceneChangeCommand)SceneChangeCommand
operator=(const SceneManagerCommand &)=default (defined in SceneManagerCommand)SceneManagerCommand
operator=(SceneManagerCommand &&)=default (defined in SceneManagerCommand)SceneManagerCommand
SceneChangeCommand() (defined in SceneChangeCommand)SceneChangeCommand
SceneChangeCommand(const SceneChangeCommand &)=default (defined in SceneChangeCommand)SceneChangeCommand
SceneChangeCommand(SceneChangeCommand &&)=default (defined in SceneChangeCommand)SceneChangeCommand
SceneManagerCommand()=default (defined in SceneManagerCommand)SceneManagerCommand
SceneManagerCommand(const SceneManagerCommand &)=default (defined in SceneManagerCommand)SceneManagerCommand
SceneManagerCommand(SceneManagerCommand &&)=default (defined in SceneManagerCommand)SceneManagerCommand
setSceneToChangeTo(Scene *) (defined in SceneChangeCommand)SceneChangeCommand
~SceneChangeCommand()=default (defined in SceneChangeCommand)SceneChangeCommand
~SceneManagerCommand()=default (defined in SceneManagerCommand)SceneManagerCommandvirtual