Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for SceneChangeCommand, including all inherited members.
_pSceneToChangeTo (defined in SceneChangeCommand) | SceneChangeCommand | private |
execute() override (defined in SceneChangeCommand) | SceneChangeCommand | virtual |
operator=(const SceneChangeCommand &)=default (defined in SceneChangeCommand) | SceneChangeCommand | |
operator=(SceneChangeCommand &&)=default (defined in SceneChangeCommand) | SceneChangeCommand | |
operator=(const SceneManagerCommand &)=default (defined in SceneManagerCommand) | SceneManagerCommand | |
operator=(SceneManagerCommand &&)=default (defined in SceneManagerCommand) | SceneManagerCommand | |
SceneChangeCommand() (defined in SceneChangeCommand) | SceneChangeCommand | |
SceneChangeCommand(const SceneChangeCommand &)=default (defined in SceneChangeCommand) | SceneChangeCommand | |
SceneChangeCommand(SceneChangeCommand &&)=default (defined in SceneChangeCommand) | SceneChangeCommand | |
SceneManagerCommand()=default (defined in SceneManagerCommand) | SceneManagerCommand | |
SceneManagerCommand(const SceneManagerCommand &)=default (defined in SceneManagerCommand) | SceneManagerCommand | |
SceneManagerCommand(SceneManagerCommand &&)=default (defined in SceneManagerCommand) | SceneManagerCommand | |
setSceneToChangeTo(Scene *) (defined in SceneChangeCommand) | SceneChangeCommand | |
~SceneChangeCommand()=default (defined in SceneChangeCommand) | SceneChangeCommand | |
~SceneManagerCommand()=default (defined in SceneManagerCommand) | SceneManagerCommand | virtual |