Wraith  0.1.5
Basic 3D game engine in C++
KeyDeregistrationCommand Class Reference
Inheritance diagram for KeyDeregistrationCommand:
Inheritance graph
Collaboration diagram for KeyDeregistrationCommand:
Collaboration graph

Public Member Functions

 KeyDeregistrationCommand (const KeyDeregistrationCommand &)=default
 
KeyDeregistrationCommandoperator= (const KeyDeregistrationCommand &)=default
 
 KeyDeregistrationCommand (KeyDeregistrationCommand &&)=default
 
KeyDeregistrationCommandoperator= (KeyDeregistrationCommand &&)=default
 
 KeyDeregistrationCommand (Inputable *, AZUL_KEY, InputEvent)
 
virtual void execute () override
 
- Public Member Functions inherited from SceneRegistrationCommand
 SceneRegistrationCommand (const SceneRegistrationCommand &)=default
 
SceneRegistrationCommandoperator= (const SceneRegistrationCommand &)=default
 
 SceneRegistrationCommand (SceneRegistrationCommand &&)=default
 
SceneRegistrationCommandoperator= (SceneRegistrationCommand &&)=default
 

Private Attributes

Inputable_pInputable
 
AZUL_KEY _key
 
InputEvent _eventType
 

The documentation for this class was generated from the following files: