Wraith
0.1.5
Basic 3D game engine in C++
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Public Member Functions | |
KeyDeregistrationCommand (const KeyDeregistrationCommand &)=default | |
KeyDeregistrationCommand & | operator= (const KeyDeregistrationCommand &)=default |
KeyDeregistrationCommand (KeyDeregistrationCommand &&)=default | |
KeyDeregistrationCommand & | operator= (KeyDeregistrationCommand &&)=default |
KeyDeregistrationCommand (Inputable *, AZUL_KEY, InputEvent) | |
virtual void | execute () override |
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SceneRegistrationCommand (const SceneRegistrationCommand &)=default | |
SceneRegistrationCommand & | operator= (const SceneRegistrationCommand &)=default |
SceneRegistrationCommand (SceneRegistrationCommand &&)=default | |
SceneRegistrationCommand & | operator= (SceneRegistrationCommand &&)=default |
Private Attributes | |
Inputable * | _pInputable |
AZUL_KEY | _key |
InputEvent | _eventType |