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Wraith
0.1.5
Basic 3D game engine in C++
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Public Member Functions | |
| CollisionDeregisterCommand (const CollisionDeregisterCommand &)=default | |
| CollisionDeregisterCommand & | operator= (const CollisionDeregisterCommand &)=default |
| CollisionDeregisterCommand (CollisionDeregisterCommand &&)=default | |
| CollisionDeregisterCommand & | operator= (CollisionDeregisterCommand &&)=default |
| CollisionDeregisterCommand (Collidable *) | |
| void | execute () |
Public Member Functions inherited from SceneRegistrationCommand | |
| SceneRegistrationCommand (const SceneRegistrationCommand &)=default | |
| SceneRegistrationCommand & | operator= (const SceneRegistrationCommand &)=default |
| SceneRegistrationCommand (SceneRegistrationCommand &&)=default | |
| SceneRegistrationCommand & | operator= (SceneRegistrationCommand &&)=default |
Private Attributes | |
| Collidable * | _pCollidable |