Wraith
0.1.5
Basic 3D game engine in C++
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Public Member Functions | |
CollisionDeregisterCommand (const CollisionDeregisterCommand &)=default | |
CollisionDeregisterCommand & | operator= (const CollisionDeregisterCommand &)=default |
CollisionDeregisterCommand (CollisionDeregisterCommand &&)=default | |
CollisionDeregisterCommand & | operator= (CollisionDeregisterCommand &&)=default |
CollisionDeregisterCommand (Collidable *) | |
void | execute () |
Public Member Functions inherited from SceneRegistrationCommand | |
SceneRegistrationCommand (const SceneRegistrationCommand &)=default | |
SceneRegistrationCommand & | operator= (const SceneRegistrationCommand &)=default |
SceneRegistrationCommand (SceneRegistrationCommand &&)=default | |
SceneRegistrationCommand & | operator= (SceneRegistrationCommand &&)=default |
Private Attributes | |
Collidable * | _pCollidable |