Wraith  0.1.5
Basic 3D game engine in C++
UpdateDeregistrationCommand Member List

This is the complete list of members for UpdateDeregistrationCommand, including all inherited members.

_pUpdatable (defined in UpdateDeregistrationCommand)UpdateDeregistrationCommandprivate
execute() overrideUpdateDeregistrationCommandvirtual
operator=(const UpdateDeregistrationCommand &)=default (defined in UpdateDeregistrationCommand)UpdateDeregistrationCommand
operator=(UpdateDeregistrationCommand &&)=default (defined in UpdateDeregistrationCommand)UpdateDeregistrationCommand
operator=(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
operator=(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
SceneRegistrationCommand()=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
SceneRegistrationCommand(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
SceneRegistrationCommand(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
UpdateDeregistrationCommand()=delete (defined in UpdateDeregistrationCommand)UpdateDeregistrationCommand
UpdateDeregistrationCommand(const UpdateDeregistrationCommand &)=default (defined in UpdateDeregistrationCommand)UpdateDeregistrationCommand
UpdateDeregistrationCommand(UpdateDeregistrationCommand &&)=default (defined in UpdateDeregistrationCommand)UpdateDeregistrationCommand
UpdateDeregistrationCommand(Updatable *pUpdatable)UpdateDeregistrationCommand
~SceneRegistrationCommand()=default (defined in SceneRegistrationCommand)SceneRegistrationCommandvirtual
~UpdateDeregistrationCommand()=default (defined in UpdateDeregistrationCommand)UpdateDeregistrationCommand