Wraith  0.1.5
Basic 3D game engine in C++
TimeManager Member List

This is the complete list of members for TimeManager, including all inherited members.

_currentTimeStamp (defined in TimeManager)TimeManagerprivate
_elaspedFrameTime (defined in TimeManager)TimeManagerprivate
_freezeTime (defined in TimeManager)TimeManagerprivate
_previousTimeStamp (defined in TimeManager)TimeManagerprivate
Delete()TimeManagerprivatestatic
GetElaspedFrameTimeInSeconds()TimeManagerinlinestatic
GetInstance() (defined in TimeManager)TimeManagerprivatestatic
GetTimeInSeconds()TimeManagerinlinestatic
operator=(const TimeManager &)=delete (defined in TimeManager)TimeManagerprivate
operator=(TimeManager &&)=delete (defined in TimeManager)TimeManagerprivate
privGetElaspedFrameTimeInSeconds() const (defined in TimeManager)TimeManagerprivate
privGetTimeInSeconds() const (defined in TimeManager)TimeManagerprivate
privSetCurrentTimeStamp(float currentTimeStamp) (defined in TimeManager)TimeManagerprivate
pTimeManagerInstance (defined in TimeManager)TimeManagerprivatestatic
SetCurrentTimeStamp(float currentTimeStamp)TimeManagerinlineprivatestatic
TimeManager() (defined in TimeManager)TimeManagerprivate
TimeManager(const TimeManager &)=delete (defined in TimeManager)TimeManagerprivate
TimeManager(TimeManager &&)=delete (defined in TimeManager)TimeManagerprivate
TimeManagerAttorney (defined in TimeManager)TimeManagerfriend
~TimeManager()=default (defined in TimeManager)TimeManagerprivate