Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for TimeManager, including all inherited members.
_currentTimeStamp (defined in TimeManager) | TimeManager | private |
_elaspedFrameTime (defined in TimeManager) | TimeManager | private |
_freezeTime (defined in TimeManager) | TimeManager | private |
_previousTimeStamp (defined in TimeManager) | TimeManager | private |
Delete() | TimeManager | privatestatic |
GetElaspedFrameTimeInSeconds() | TimeManager | inlinestatic |
GetInstance() (defined in TimeManager) | TimeManager | privatestatic |
GetTimeInSeconds() | TimeManager | inlinestatic |
operator=(const TimeManager &)=delete (defined in TimeManager) | TimeManager | private |
operator=(TimeManager &&)=delete (defined in TimeManager) | TimeManager | private |
privGetElaspedFrameTimeInSeconds() const (defined in TimeManager) | TimeManager | private |
privGetTimeInSeconds() const (defined in TimeManager) | TimeManager | private |
privSetCurrentTimeStamp(float currentTimeStamp) (defined in TimeManager) | TimeManager | private |
pTimeManagerInstance (defined in TimeManager) | TimeManager | privatestatic |
SetCurrentTimeStamp(float currentTimeStamp) | TimeManager | inlineprivatestatic |
TimeManager() (defined in TimeManager) | TimeManager | private |
TimeManager(const TimeManager &)=delete (defined in TimeManager) | TimeManager | private |
TimeManager(TimeManager &&)=delete (defined in TimeManager) | TimeManager | private |
TimeManagerAttorney (defined in TimeManager) | TimeManager | friend |
~TimeManager()=default (defined in TimeManager) | TimeManager | private |