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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for Sprite, including all inherited members.
| _angle (defined in Sprite) | Sprite | private |
| _centerX (defined in Sprite) | Sprite | private |
| _centerY (defined in Sprite) | Sprite | private |
| _height (defined in Sprite) | Sprite | private |
| _positionX (defined in Sprite) | Sprite | private |
| _positionY (defined in Sprite) | Sprite | private |
| _pPropertyModifierStrategy (defined in Sprite) | Sprite | private |
| _pSpriteGraphicsObject (defined in Sprite) | Sprite | private |
| _scaleX (defined in Sprite) | Sprite | private |
| _scaleY (defined in Sprite) | Sprite | private |
| _width (defined in Sprite) | Sprite | private |
| getAngle() const | Sprite | |
| getCenterMatrix() const (defined in Sprite) | Sprite | private |
| getHeight() const | Sprite | |
| getPositionMatrix() const (defined in Sprite) | Sprite | private |
| getPositionX() const | Sprite | |
| getPositionY() const | Sprite | |
| getRotationMatrix() const (defined in Sprite) | Sprite | private |
| getScaleMatrix() const (defined in Sprite) | Sprite | private |
| getScalePixelMatrix() const (defined in Sprite) | Sprite | private |
| getWidth() const | Sprite | |
| offsetAngle(float angleOffset) | Sprite | |
| operator=(const Sprite &)=default (defined in Sprite) | Sprite | |
| operator=(Sprite &&)=default (defined in Sprite) | Sprite | |
| render() | Sprite | |
| setAngle(float angle) | Sprite | |
| setCenter(float centerX, float centerY) | Sprite | |
| setPosition(float positionX, float positionY) | Sprite | |
| setScaleFactor(float scaleX, float scaleY) | Sprite | |
| setScalePixel(float width, float height) | Sprite | |
| setToNullModifier() (defined in Sprite) | Sprite | private |
| setToUpdateWorld() (defined in Sprite) | Sprite | private |
| Sprite()=default (defined in Sprite) | Sprite | |
| Sprite(const Sprite &)=default (defined in Sprite) | Sprite | |
| Sprite(Sprite &&)=default (defined in Sprite) | Sprite | |
| Sprite(const std::string &imageKey) | Sprite | |
| SpriteAttorney (defined in Sprite) | Sprite | friend |
| updateWorld() (defined in Sprite) | Sprite | private |
| ~Sprite() (defined in Sprite) | Sprite |