Wraith  0.1.5
Basic 3D game engine in C++
Sprite Member List

This is the complete list of members for Sprite, including all inherited members.

_angle (defined in Sprite)Spriteprivate
_centerX (defined in Sprite)Spriteprivate
_centerY (defined in Sprite)Spriteprivate
_height (defined in Sprite)Spriteprivate
_positionX (defined in Sprite)Spriteprivate
_positionY (defined in Sprite)Spriteprivate
_pPropertyModifierStrategy (defined in Sprite)Spriteprivate
_pSpriteGraphicsObject (defined in Sprite)Spriteprivate
_scaleX (defined in Sprite)Spriteprivate
_scaleY (defined in Sprite)Spriteprivate
_width (defined in Sprite)Spriteprivate
getAngle() constSprite
getCenterMatrix() const (defined in Sprite)Spriteprivate
getHeight() constSprite
getPositionMatrix() const (defined in Sprite)Spriteprivate
getPositionX() constSprite
getPositionY() constSprite
getRotationMatrix() const (defined in Sprite)Spriteprivate
getScaleMatrix() const (defined in Sprite)Spriteprivate
getScalePixelMatrix() const (defined in Sprite)Spriteprivate
getWidth() constSprite
offsetAngle(float angleOffset)Sprite
operator=(const Sprite &)=default (defined in Sprite)Sprite
operator=(Sprite &&)=default (defined in Sprite)Sprite
render()Sprite
setAngle(float angle)Sprite
setCenter(float centerX, float centerY)Sprite
setPosition(float positionX, float positionY)Sprite
setScaleFactor(float scaleX, float scaleY)Sprite
setScalePixel(float width, float height)Sprite
setToNullModifier() (defined in Sprite)Spriteprivate
setToUpdateWorld() (defined in Sprite)Spriteprivate
Sprite()=default (defined in Sprite)Sprite
Sprite(const Sprite &)=default (defined in Sprite)Sprite
Sprite(Sprite &&)=default (defined in Sprite)Sprite
Sprite(const std::string &imageKey)Sprite
SpriteAttorney (defined in Sprite)Spritefriend
updateWorld() (defined in Sprite)Spriteprivate
~Sprite() (defined in Sprite)Sprite