Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for Sprite, including all inherited members.
_angle (defined in Sprite) | Sprite | private |
_centerX (defined in Sprite) | Sprite | private |
_centerY (defined in Sprite) | Sprite | private |
_height (defined in Sprite) | Sprite | private |
_positionX (defined in Sprite) | Sprite | private |
_positionY (defined in Sprite) | Sprite | private |
_pPropertyModifierStrategy (defined in Sprite) | Sprite | private |
_pSpriteGraphicsObject (defined in Sprite) | Sprite | private |
_scaleX (defined in Sprite) | Sprite | private |
_scaleY (defined in Sprite) | Sprite | private |
_width (defined in Sprite) | Sprite | private |
getAngle() const | Sprite | |
getCenterMatrix() const (defined in Sprite) | Sprite | private |
getHeight() const | Sprite | |
getPositionMatrix() const (defined in Sprite) | Sprite | private |
getPositionX() const | Sprite | |
getPositionY() const | Sprite | |
getRotationMatrix() const (defined in Sprite) | Sprite | private |
getScaleMatrix() const (defined in Sprite) | Sprite | private |
getScalePixelMatrix() const (defined in Sprite) | Sprite | private |
getWidth() const | Sprite | |
offsetAngle(float angleOffset) | Sprite | |
operator=(const Sprite &)=default (defined in Sprite) | Sprite | |
operator=(Sprite &&)=default (defined in Sprite) | Sprite | |
render() | Sprite | |
setAngle(float angle) | Sprite | |
setCenter(float centerX, float centerY) | Sprite | |
setPosition(float positionX, float positionY) | Sprite | |
setScaleFactor(float scaleX, float scaleY) | Sprite | |
setScalePixel(float width, float height) | Sprite | |
setToNullModifier() (defined in Sprite) | Sprite | private |
setToUpdateWorld() (defined in Sprite) | Sprite | private |
Sprite()=default (defined in Sprite) | Sprite | |
Sprite(const Sprite &)=default (defined in Sprite) | Sprite | |
Sprite(Sprite &&)=default (defined in Sprite) | Sprite | |
Sprite(const std::string &imageKey) | Sprite | |
SpriteAttorney (defined in Sprite) | Sprite | friend |
updateWorld() (defined in Sprite) | Sprite | private |
~Sprite() (defined in Sprite) | Sprite |