Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for ScreenLog, including all inherited members.
_anchorX (defined in ScreenLog) | ScreenLog | private |
_anchorY (defined in ScreenLog) | ScreenLog | private |
_debugBuff (defined in ScreenLog) | ScreenLog | private |
_messages (defined in ScreenLog) | ScreenLog | private |
_pFont (defined in ScreenLog) | ScreenLog | private |
Add(char *format,...) | ScreenLog | inlinestatic |
Delete() | ScreenLog | privatestatic |
GetInstance() (defined in ScreenLog) | ScreenLog | privatestatic |
MessageCollection typedef (defined in ScreenLog) | ScreenLog | private |
operator=(const ScreenLog &)=delete (defined in ScreenLog) | ScreenLog | private |
operator=(ScreenLog &&)=delete (defined in ScreenLog) | ScreenLog | private |
privRender() (defined in ScreenLog) | ScreenLog | private |
privSetRenderAnchor(int anchorX, int anchorY) (defined in ScreenLog) | ScreenLog | private |
pScreenLogInstance (defined in ScreenLog) | ScreenLog | privatestatic |
Render() | ScreenLog | inlineprivatestatic |
ScreenLog() (defined in ScreenLog) | ScreenLog | private |
ScreenLog(const ScreenLog &)=delete (defined in ScreenLog) | ScreenLog | private |
ScreenLog(ScreenLog &&)=delete (defined in ScreenLog) | ScreenLog | private |
ScreenLogAttorney (defined in ScreenLog) | ScreenLog | friend |
SetRenderAnchor(int anchorX, int anchorY) | ScreenLog | inlinestatic |
~ScreenLog()=default (defined in ScreenLog) | ScreenLog | private |