Wraith  0.1.5
Basic 3D game engine in C++
ScreenLog Member List

This is the complete list of members for ScreenLog, including all inherited members.

_anchorX (defined in ScreenLog)ScreenLogprivate
_anchorY (defined in ScreenLog)ScreenLogprivate
_debugBuff (defined in ScreenLog)ScreenLogprivate
_messages (defined in ScreenLog)ScreenLogprivate
_pFont (defined in ScreenLog)ScreenLogprivate
Add(char *format,...)ScreenLoginlinestatic
Delete()ScreenLogprivatestatic
GetInstance() (defined in ScreenLog)ScreenLogprivatestatic
MessageCollection typedef (defined in ScreenLog)ScreenLogprivate
operator=(const ScreenLog &)=delete (defined in ScreenLog)ScreenLogprivate
operator=(ScreenLog &&)=delete (defined in ScreenLog)ScreenLogprivate
privRender() (defined in ScreenLog)ScreenLogprivate
privSetRenderAnchor(int anchorX, int anchorY) (defined in ScreenLog)ScreenLogprivate
pScreenLogInstance (defined in ScreenLog)ScreenLogprivatestatic
Render()ScreenLoginlineprivatestatic
ScreenLog() (defined in ScreenLog)ScreenLogprivate
ScreenLog(const ScreenLog &)=delete (defined in ScreenLog)ScreenLogprivate
ScreenLog(ScreenLog &&)=delete (defined in ScreenLog)ScreenLogprivate
ScreenLogAttorney (defined in ScreenLog)ScreenLogfriend
SetRenderAnchor(int anchorX, int anchorY)ScreenLoginlinestatic
~ScreenLog()=default (defined in ScreenLog)ScreenLogprivate