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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for ScreenLog, including all inherited members.
| _anchorX (defined in ScreenLog) | ScreenLog | private |
| _anchorY (defined in ScreenLog) | ScreenLog | private |
| _debugBuff (defined in ScreenLog) | ScreenLog | private |
| _messages (defined in ScreenLog) | ScreenLog | private |
| _pFont (defined in ScreenLog) | ScreenLog | private |
| Add(char *format,...) | ScreenLog | inlinestatic |
| Delete() | ScreenLog | privatestatic |
| GetInstance() (defined in ScreenLog) | ScreenLog | privatestatic |
| MessageCollection typedef (defined in ScreenLog) | ScreenLog | private |
| operator=(const ScreenLog &)=delete (defined in ScreenLog) | ScreenLog | private |
| operator=(ScreenLog &&)=delete (defined in ScreenLog) | ScreenLog | private |
| privRender() (defined in ScreenLog) | ScreenLog | private |
| privSetRenderAnchor(int anchorX, int anchorY) (defined in ScreenLog) | ScreenLog | private |
| pScreenLogInstance (defined in ScreenLog) | ScreenLog | privatestatic |
| Render() | ScreenLog | inlineprivatestatic |
| ScreenLog() (defined in ScreenLog) | ScreenLog | private |
| ScreenLog(const ScreenLog &)=delete (defined in ScreenLog) | ScreenLog | private |
| ScreenLog(ScreenLog &&)=delete (defined in ScreenLog) | ScreenLog | private |
| ScreenLogAttorney (defined in ScreenLog) | ScreenLog | friend |
| SetRenderAnchor(int anchorX, int anchorY) | ScreenLog | inlinestatic |
| ~ScreenLog()=default (defined in ScreenLog) | ScreenLog | private |