Wraith
0.1.5
Basic 3D game engine in C++
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Public Member Functions | |
SceneChangeNullCommand (const SceneChangeNullCommand &)=default | |
SceneChangeNullCommand & | operator= (const SceneChangeNullCommand &)=default |
SceneChangeNullCommand (SceneChangeNullCommand &&)=default | |
SceneChangeNullCommand & | operator= (SceneChangeNullCommand &&)=default |
virtual void | execute () override |
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SceneManagerCommand (const SceneManagerCommand &)=default | |
SceneManagerCommand & | operator= (const SceneManagerCommand &)=default |
SceneManagerCommand (SceneManagerCommand &&)=default | |
SceneManagerCommand & | operator= (SceneManagerCommand &&)=default |