Wraith  0.1.5
Basic 3D game engine in C++
SceneChangeNullCommand Class Reference
Inheritance diagram for SceneChangeNullCommand:
Inheritance graph
Collaboration diagram for SceneChangeNullCommand:
Collaboration graph

Public Member Functions

 SceneChangeNullCommand (const SceneChangeNullCommand &)=default
 
SceneChangeNullCommandoperator= (const SceneChangeNullCommand &)=default
 
 SceneChangeNullCommand (SceneChangeNullCommand &&)=default
 
SceneChangeNullCommandoperator= (SceneChangeNullCommand &&)=default
 
virtual void execute () override
 
- Public Member Functions inherited from SceneManagerCommand
 SceneManagerCommand (const SceneManagerCommand &)=default
 
SceneManagerCommandoperator= (const SceneManagerCommand &)=default
 
 SceneManagerCommand (SceneManagerCommand &&)=default
 
SceneManagerCommandoperator= (SceneManagerCommand &&)=default
 

The documentation for this class was generated from the following files: