Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for RenderCommand, including all inherited members.
execute()=0 (defined in RenderCommand) | RenderCommand | pure virtual |
operator=(const RenderCommand &)=default (defined in RenderCommand) | RenderCommand | |
operator=(RenderCommand &&)=default (defined in RenderCommand) | RenderCommand | |
RenderCommand()=default (defined in RenderCommand) | RenderCommand | |
RenderCommand(const RenderCommand &)=default (defined in RenderCommand) | RenderCommand | |
RenderCommand(RenderCommand &&)=default (defined in RenderCommand) | RenderCommand | |
~RenderCommand()=default (defined in RenderCommand) | RenderCommand | virtual |