Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for GameObjectExitCommand, including all inherited members.
_pGameObject (defined in GameObjectExitCommand) | GameObjectExitCommand | private |
execute() override | GameObjectExitCommand | virtual |
GameObjectExitCommand()=delete (defined in GameObjectExitCommand) | GameObjectExitCommand | |
GameObjectExitCommand(const GameObjectExitCommand &)=default (defined in GameObjectExitCommand) | GameObjectExitCommand | |
GameObjectExitCommand(GameObjectExitCommand &&)=default (defined in GameObjectExitCommand) | GameObjectExitCommand | |
GameObjectExitCommand(GameObject *pGameObject) | GameObjectExitCommand | |
operator=(const GameObjectExitCommand &)=default (defined in GameObjectExitCommand) | GameObjectExitCommand | |
operator=(GameObjectExitCommand &&)=default (defined in GameObjectExitCommand) | GameObjectExitCommand | |
operator=(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
operator=(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
SceneRegistrationCommand()=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
SceneRegistrationCommand(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
SceneRegistrationCommand(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
~GameObjectExitCommand()=default (defined in GameObjectExitCommand) | GameObjectExitCommand | |
~SceneRegistrationCommand()=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | virtual |