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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for GameObjectExitCommand, including all inherited members.
| _pGameObject (defined in GameObjectExitCommand) | GameObjectExitCommand | private |
| execute() override | GameObjectExitCommand | virtual |
| GameObjectExitCommand()=delete (defined in GameObjectExitCommand) | GameObjectExitCommand | |
| GameObjectExitCommand(const GameObjectExitCommand &)=default (defined in GameObjectExitCommand) | GameObjectExitCommand | |
| GameObjectExitCommand(GameObjectExitCommand &&)=default (defined in GameObjectExitCommand) | GameObjectExitCommand | |
| GameObjectExitCommand(GameObject *pGameObject) | GameObjectExitCommand | |
| operator=(const GameObjectExitCommand &)=default (defined in GameObjectExitCommand) | GameObjectExitCommand | |
| operator=(GameObjectExitCommand &&)=default (defined in GameObjectExitCommand) | GameObjectExitCommand | |
| operator=(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| operator=(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| SceneRegistrationCommand()=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| SceneRegistrationCommand(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| SceneRegistrationCommand(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| ~GameObjectExitCommand()=default (defined in GameObjectExitCommand) | GameObjectExitCommand | |
| ~SceneRegistrationCommand()=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | virtual |