Wraith  0.1.5
Basic 3D game engine in C++
GameObjectExitCommand Member List

This is the complete list of members for GameObjectExitCommand, including all inherited members.

_pGameObject (defined in GameObjectExitCommand)GameObjectExitCommandprivate
execute() overrideGameObjectExitCommandvirtual
GameObjectExitCommand()=delete (defined in GameObjectExitCommand)GameObjectExitCommand
GameObjectExitCommand(const GameObjectExitCommand &)=default (defined in GameObjectExitCommand)GameObjectExitCommand
GameObjectExitCommand(GameObjectExitCommand &&)=default (defined in GameObjectExitCommand)GameObjectExitCommand
GameObjectExitCommand(GameObject *pGameObject)GameObjectExitCommand
operator=(const GameObjectExitCommand &)=default (defined in GameObjectExitCommand)GameObjectExitCommand
operator=(GameObjectExitCommand &&)=default (defined in GameObjectExitCommand)GameObjectExitCommand
operator=(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
operator=(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
SceneRegistrationCommand()=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
SceneRegistrationCommand(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
SceneRegistrationCommand(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
~GameObjectExitCommand()=default (defined in GameObjectExitCommand)GameObjectExitCommand
~SceneRegistrationCommand()=default (defined in SceneRegistrationCommand)SceneRegistrationCommandvirtual