Wraith  0.1.5
Basic 3D game engine in C++
FreezeTime Member List

This is the complete list of members for FreezeTime, including all inherited members.

ComputerGameTime(float prev_time) (defined in FreezeTime)FreezeTime
DEAD_TIME_THRESHOLD (defined in FreezeTime)FreezeTimeprivatestatic
DEFAULT_FRAME_TIME (defined in FreezeTime)FreezeTimeprivatestatic
FREEZE_KEY (defined in FreezeTime)FreezeTimeprivatestatic
freeze_mode_active (defined in FreezeTime)FreezeTimeprivate
FreezeTime() (defined in FreezeTime)FreezeTime
FreezeTime(const FreezeTime &)=delete (defined in FreezeTime)FreezeTime
HackedKeyRelease(AZUL_KEY k) (defined in FreezeTime)FreezeTimeprivate
operator=(const FreezeTime &)=delete (defined in FreezeTime)FreezeTime
SINGLE_FRAME_KEY (defined in FreezeTime)FreezeTimeprivatestatic
TestForFreezeKeys() (defined in FreezeTime)FreezeTimeprivate
totalFrozenTime (defined in FreezeTime)FreezeTimeprivate
~FreezeTime() (defined in FreezeTime)FreezeTimeinline