Wraith  0.1.5
Basic 3D game engine in C++
DrawRegistrationCommand Member List

This is the complete list of members for DrawRegistrationCommand, including all inherited members.

_pDrawable (defined in DrawRegistrationCommand)DrawRegistrationCommandprivate
DrawRegistrationCommand()=delete (defined in DrawRegistrationCommand)DrawRegistrationCommand
DrawRegistrationCommand(const DrawRegistrationCommand &)=default (defined in DrawRegistrationCommand)DrawRegistrationCommand
DrawRegistrationCommand(DrawRegistrationCommand &&)=default (defined in DrawRegistrationCommand)DrawRegistrationCommand
DrawRegistrationCommand(Drawable *) (defined in DrawRegistrationCommand)DrawRegistrationCommand
execute() override (defined in DrawRegistrationCommand)DrawRegistrationCommandvirtual
operator=(const DrawRegistrationCommand &)=default (defined in DrawRegistrationCommand)DrawRegistrationCommand
operator=(DrawRegistrationCommand &&)=default (defined in DrawRegistrationCommand)DrawRegistrationCommand
operator=(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
operator=(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
SceneRegistrationCommand()=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
SceneRegistrationCommand(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
SceneRegistrationCommand(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
~DrawRegistrationCommand()=default (defined in DrawRegistrationCommand)DrawRegistrationCommand
~SceneRegistrationCommand()=default (defined in SceneRegistrationCommand)SceneRegistrationCommandvirtual