Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for DrawRegistrationCommand, including all inherited members.
_pDrawable (defined in DrawRegistrationCommand) | DrawRegistrationCommand | private |
DrawRegistrationCommand()=delete (defined in DrawRegistrationCommand) | DrawRegistrationCommand | |
DrawRegistrationCommand(const DrawRegistrationCommand &)=default (defined in DrawRegistrationCommand) | DrawRegistrationCommand | |
DrawRegistrationCommand(DrawRegistrationCommand &&)=default (defined in DrawRegistrationCommand) | DrawRegistrationCommand | |
DrawRegistrationCommand(Drawable *) (defined in DrawRegistrationCommand) | DrawRegistrationCommand | |
execute() override (defined in DrawRegistrationCommand) | DrawRegistrationCommand | virtual |
operator=(const DrawRegistrationCommand &)=default (defined in DrawRegistrationCommand) | DrawRegistrationCommand | |
operator=(DrawRegistrationCommand &&)=default (defined in DrawRegistrationCommand) | DrawRegistrationCommand | |
operator=(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
operator=(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
SceneRegistrationCommand()=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
SceneRegistrationCommand(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
SceneRegistrationCommand(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
~DrawRegistrationCommand()=default (defined in DrawRegistrationCommand) | DrawRegistrationCommand | |
~SceneRegistrationCommand()=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | virtual |