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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for DrawDeregistrationCommand, including all inherited members.
| _pDrawable (defined in DrawDeregistrationCommand) | DrawDeregistrationCommand | private |
| DrawDeregistrationCommand()=delete (defined in DrawDeregistrationCommand) | DrawDeregistrationCommand | |
| DrawDeregistrationCommand(const DrawDeregistrationCommand &)=default (defined in DrawDeregistrationCommand) | DrawDeregistrationCommand | |
| DrawDeregistrationCommand(DrawDeregistrationCommand &&)=default (defined in DrawDeregistrationCommand) | DrawDeregistrationCommand | |
| DrawDeregistrationCommand(Drawable *) (defined in DrawDeregistrationCommand) | DrawDeregistrationCommand | |
| execute() override (defined in DrawDeregistrationCommand) | DrawDeregistrationCommand | virtual |
| operator=(const DrawDeregistrationCommand &)=default (defined in DrawDeregistrationCommand) | DrawDeregistrationCommand | |
| operator=(DrawDeregistrationCommand &&)=default (defined in DrawDeregistrationCommand) | DrawDeregistrationCommand | |
| operator=(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| operator=(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| SceneRegistrationCommand()=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| SceneRegistrationCommand(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| SceneRegistrationCommand(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| ~DrawDeregistrationCommand()=default (defined in DrawDeregistrationCommand) | DrawDeregistrationCommand | |
| ~SceneRegistrationCommand()=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | virtual |