Wraith  0.1.5
Basic 3D game engine in C++
DrawDeregistrationCommand Member List

This is the complete list of members for DrawDeregistrationCommand, including all inherited members.

_pDrawable (defined in DrawDeregistrationCommand)DrawDeregistrationCommandprivate
DrawDeregistrationCommand()=delete (defined in DrawDeregistrationCommand)DrawDeregistrationCommand
DrawDeregistrationCommand(const DrawDeregistrationCommand &)=default (defined in DrawDeregistrationCommand)DrawDeregistrationCommand
DrawDeregistrationCommand(DrawDeregistrationCommand &&)=default (defined in DrawDeregistrationCommand)DrawDeregistrationCommand
DrawDeregistrationCommand(Drawable *) (defined in DrawDeregistrationCommand)DrawDeregistrationCommand
execute() override (defined in DrawDeregistrationCommand)DrawDeregistrationCommandvirtual
operator=(const DrawDeregistrationCommand &)=default (defined in DrawDeregistrationCommand)DrawDeregistrationCommand
operator=(DrawDeregistrationCommand &&)=default (defined in DrawDeregistrationCommand)DrawDeregistrationCommand
operator=(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
operator=(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
SceneRegistrationCommand()=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
SceneRegistrationCommand(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
SceneRegistrationCommand(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
~DrawDeregistrationCommand()=default (defined in DrawDeregistrationCommand)DrawDeregistrationCommand
~SceneRegistrationCommand()=default (defined in SceneRegistrationCommand)SceneRegistrationCommandvirtual