Wraith  0.1.5
Basic 3D game engine in C++
Draw2DRegistrationCommand Member List

This is the complete list of members for Draw2DRegistrationCommand, including all inherited members.

_pDrawable (defined in Draw2DRegistrationCommand)Draw2DRegistrationCommandprivate
Draw2DRegistrationCommand()=delete (defined in Draw2DRegistrationCommand)Draw2DRegistrationCommand
Draw2DRegistrationCommand(const Draw2DRegistrationCommand &)=default (defined in Draw2DRegistrationCommand)Draw2DRegistrationCommand
Draw2DRegistrationCommand(Draw2DRegistrationCommand &&)=default (defined in Draw2DRegistrationCommand)Draw2DRegistrationCommand
Draw2DRegistrationCommand(Drawable *) (defined in Draw2DRegistrationCommand)Draw2DRegistrationCommand
execute() override (defined in Draw2DRegistrationCommand)Draw2DRegistrationCommandvirtual
operator=(const Draw2DRegistrationCommand &)=default (defined in Draw2DRegistrationCommand)Draw2DRegistrationCommand
operator=(Draw2DRegistrationCommand &&)=default (defined in Draw2DRegistrationCommand)Draw2DRegistrationCommand
operator=(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
operator=(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
SceneRegistrationCommand()=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
SceneRegistrationCommand(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
SceneRegistrationCommand(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand)SceneRegistrationCommand
~Draw2DRegistrationCommand()=default (defined in Draw2DRegistrationCommand)Draw2DRegistrationCommand
~SceneRegistrationCommand()=default (defined in SceneRegistrationCommand)SceneRegistrationCommandvirtual