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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for Draw2DRegistrationCommand, including all inherited members.
| _pDrawable (defined in Draw2DRegistrationCommand) | Draw2DRegistrationCommand | private |
| Draw2DRegistrationCommand()=delete (defined in Draw2DRegistrationCommand) | Draw2DRegistrationCommand | |
| Draw2DRegistrationCommand(const Draw2DRegistrationCommand &)=default (defined in Draw2DRegistrationCommand) | Draw2DRegistrationCommand | |
| Draw2DRegistrationCommand(Draw2DRegistrationCommand &&)=default (defined in Draw2DRegistrationCommand) | Draw2DRegistrationCommand | |
| Draw2DRegistrationCommand(Drawable *) (defined in Draw2DRegistrationCommand) | Draw2DRegistrationCommand | |
| execute() override (defined in Draw2DRegistrationCommand) | Draw2DRegistrationCommand | virtual |
| operator=(const Draw2DRegistrationCommand &)=default (defined in Draw2DRegistrationCommand) | Draw2DRegistrationCommand | |
| operator=(Draw2DRegistrationCommand &&)=default (defined in Draw2DRegistrationCommand) | Draw2DRegistrationCommand | |
| operator=(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| operator=(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| SceneRegistrationCommand()=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| SceneRegistrationCommand(const SceneRegistrationCommand &)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| SceneRegistrationCommand(SceneRegistrationCommand &&)=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | |
| ~Draw2DRegistrationCommand()=default (defined in Draw2DRegistrationCommand) | Draw2DRegistrationCommand | |
| ~SceneRegistrationCommand()=default (defined in SceneRegistrationCommand) | SceneRegistrationCommand | virtual |