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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for CollisionVolumeOctree, including all inherited members.
| _maxDepth (defined in CollisionVolumeOctree) | CollisionVolumeOctree | private |
| _pRoot (defined in CollisionVolumeOctree) | CollisionVolumeOctree | private |
| addNodes(OctreeNode *pNode, OctreeNodeCollection &nodes) const (defined in CollisionVolumeOctree) | CollisionVolumeOctree | private |
| CollisionVolume()=default (defined in CollisionVolume) | CollisionVolume | |
| CollisionVolume(const CollisionVolume &)=default (defined in CollisionVolume) | CollisionVolume | |
| CollisionVolume(CollisionVolume &&)=default (defined in CollisionVolume) | CollisionVolume | |
| CollisionVolumeOctree()=delete (defined in CollisionVolumeOctree) | CollisionVolumeOctree | |
| CollisionVolumeOctree(const CollisionVolumeOctree &)=default (defined in CollisionVolumeOctree) | CollisionVolumeOctree | |
| CollisionVolumeOctree(CollisionVolumeOctree &&)=default (defined in CollisionVolumeOctree) | CollisionVolumeOctree | |
| CollisionVolumeOctree(Model *pModel, int maxDepth) (defined in CollisionVolumeOctree) | CollisionVolumeOctree | |
| computeData(Model *pModel, const Matrix &worldMatrix) override | CollisionVolumeOctree | virtual |
| debugDraw(const Vect &color, int depth) const override | CollisionVolumeOctree | virtual |
| debugDraw(int depth, const Vect &color) const (defined in CollisionVolumeOctree) | CollisionVolumeOctree | |
| drawAt(int depth, const Vect &color, const OctreeNode *pNode) const (defined in CollisionVolumeOctree) | CollisionVolumeOctree | private |
| getAllNodes() const (defined in CollisionVolumeOctree) | CollisionVolumeOctree | private |
| getMaxDepth() const override (defined in CollisionVolumeOctree) | CollisionVolumeOctree | virtual |
| getRoot() const (defined in CollisionVolumeOctree) | CollisionVolumeOctree | |
| intersectAccept(const CollisionVolume &collisionVolume) const override | CollisionVolumeOctree | virtual |
| intersectVisitor(const CollisionVolumeBSphere &collisionBSphere) const override | CollisionVolumeOctree | virtual |
| intersectVisitor(const CollisionVolumeAABB &AABB) const override | CollisionVolumeOctree | virtual |
| intersectVisitor(const CollisionVolumeOBB &OBB) const override | CollisionVolumeOctree | virtual |
| intersectVisitor(const CollisionVolumeOctree &) const override | CollisionVolumeOctree | virtual |
| OctreeNodeCollection typedef (defined in CollisionVolumeOctree) | CollisionVolumeOctree | private |
| operator=(const CollisionVolumeOctree &)=default (defined in CollisionVolumeOctree) | CollisionVolumeOctree | |
| operator=(CollisionVolumeOctree &&)=default (defined in CollisionVolumeOctree) | CollisionVolumeOctree | |
| operator=(const CollisionVolume &)=default (defined in CollisionVolume) | CollisionVolume | |
| operator=(CollisionVolume &&)=default (defined in CollisionVolume) | CollisionVolume | |
| ~CollisionVolume()=default (defined in CollisionVolume) | CollisionVolume | virtual |
| ~CollisionVolumeOctree() (defined in CollisionVolumeOctree) | CollisionVolumeOctree |