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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for CollisionVolumeAABB, including all inherited members.
| _inverseWorldMatrix (defined in CollisionVolumeAABB) | CollisionVolumeAABB | private |
| _localHalfDiagonal (defined in CollisionVolumeAABB) | CollisionVolumeAABB | private |
| _maxLocalVertex (defined in CollisionVolumeAABB) | CollisionVolumeAABB | private |
| _maxWorldVertex (defined in CollisionVolumeAABB) | CollisionVolumeAABB | private |
| _minLocalVertex (defined in CollisionVolumeAABB) | CollisionVolumeAABB | private |
| _minWorldVertex (defined in CollisionVolumeAABB) | CollisionVolumeAABB | private |
| _scalingFactorSqaured (defined in CollisionVolumeAABB) | CollisionVolumeAABB | private |
| _worldCenter (defined in CollisionVolumeAABB) | CollisionVolumeAABB | private |
| _worldMatrix (defined in CollisionVolumeAABB) | CollisionVolumeAABB | private |
| CollisionVolume()=default (defined in CollisionVolume) | CollisionVolume | |
| CollisionVolume(const CollisionVolume &)=default (defined in CollisionVolume) | CollisionVolume | |
| CollisionVolume(CollisionVolume &&)=default (defined in CollisionVolume) | CollisionVolume | |
| CollisionVolumeAABB()=default (defined in CollisionVolumeAABB) | CollisionVolumeAABB | |
| CollisionVolumeAABB(const CollisionVolumeAABB &)=default (defined in CollisionVolumeAABB) | CollisionVolumeAABB | |
| CollisionVolumeAABB(CollisionVolumeAABB &&)=default (defined in CollisionVolumeAABB) | CollisionVolumeAABB | |
| computeData(Model *pModel, const Matrix &worldMatrix) override | CollisionVolumeAABB | virtual |
| computeData(const CollisionVolumeBSphere &BSphere) | CollisionVolumeAABB | |
| computeData(const CollisionVolumeOBB &OBB) | CollisionVolumeAABB | |
| computeData(const Triangle &triangle) | CollisionVolumeAABB | |
| debugDraw(const Vect &color, int depth) const override | CollisionVolumeAABB | privatevirtual |
| getInverseWorldMatrix() const | CollisionVolumeAABB | |
| getLocalHalfDiagonal() const | CollisionVolumeAABB | |
| getMaxDepth() const override (defined in CollisionVolumeAABB) | CollisionVolumeAABB | virtual |
| getMaxLocalVertex() const | CollisionVolumeAABB | |
| getMaxWorldVertex() const | CollisionVolumeAABB | |
| getMinLocalVertex() const | CollisionVolumeAABB | |
| getMinWorldVertex() const | CollisionVolumeAABB | |
| getScalingFactorSquared() const | CollisionVolumeAABB | |
| getWorldCenter() const | CollisionVolumeAABB | |
| getWorldMatrix() const | CollisionVolumeAABB | |
| intersectAccept(const CollisionVolume &) const override | CollisionVolumeAABB | virtual |
| intersectVisitor(const CollisionVolumeBSphere &) const override | CollisionVolumeAABB | virtual |
| intersectVisitor(const CollisionVolumeAABB &) const override | CollisionVolumeAABB | virtual |
| intersectVisitor(const CollisionVolumeOBB &) const override | CollisionVolumeAABB | virtual |
| intersectVisitor(const CollisionVolumeOctree &) const override | CollisionVolumeAABB | virtual |
| operator=(const CollisionVolumeAABB &)=default (defined in CollisionVolumeAABB) | CollisionVolumeAABB | |
| operator=(CollisionVolumeAABB &&)=default (defined in CollisionVolumeAABB) | CollisionVolumeAABB | |
| operator=(const CollisionVolume &)=default (defined in CollisionVolume) | CollisionVolume | |
| operator=(CollisionVolume &&)=default (defined in CollisionVolume) | CollisionVolume | |
| setMinMaxWorldVertex(const Vect &minWorldVertex, const Vect &maxWorldVertex) | CollisionVolumeAABB | |
| ~CollisionVolume()=default (defined in CollisionVolume) | CollisionVolume | virtual |
| ~CollisionVolumeAABB()=default (defined in CollisionVolumeAABB) | CollisionVolumeAABB |