Wraith  0.1.5
Basic 3D game engine in C++
CollisionVolumeAABB Member List

This is the complete list of members for CollisionVolumeAABB, including all inherited members.

_inverseWorldMatrix (defined in CollisionVolumeAABB)CollisionVolumeAABBprivate
_localHalfDiagonal (defined in CollisionVolumeAABB)CollisionVolumeAABBprivate
_maxLocalVertex (defined in CollisionVolumeAABB)CollisionVolumeAABBprivate
_maxWorldVertex (defined in CollisionVolumeAABB)CollisionVolumeAABBprivate
_minLocalVertex (defined in CollisionVolumeAABB)CollisionVolumeAABBprivate
_minWorldVertex (defined in CollisionVolumeAABB)CollisionVolumeAABBprivate
_scalingFactorSqaured (defined in CollisionVolumeAABB)CollisionVolumeAABBprivate
_worldCenter (defined in CollisionVolumeAABB)CollisionVolumeAABBprivate
_worldMatrix (defined in CollisionVolumeAABB)CollisionVolumeAABBprivate
CollisionVolume()=default (defined in CollisionVolume)CollisionVolume
CollisionVolume(const CollisionVolume &)=default (defined in CollisionVolume)CollisionVolume
CollisionVolume(CollisionVolume &&)=default (defined in CollisionVolume)CollisionVolume
CollisionVolumeAABB()=default (defined in CollisionVolumeAABB)CollisionVolumeAABB
CollisionVolumeAABB(const CollisionVolumeAABB &)=default (defined in CollisionVolumeAABB)CollisionVolumeAABB
CollisionVolumeAABB(CollisionVolumeAABB &&)=default (defined in CollisionVolumeAABB)CollisionVolumeAABB
computeData(Model *pModel, const Matrix &worldMatrix) overrideCollisionVolumeAABBvirtual
computeData(const CollisionVolumeBSphere &BSphere)CollisionVolumeAABB
computeData(const CollisionVolumeOBB &OBB)CollisionVolumeAABB
computeData(const Triangle &triangle)CollisionVolumeAABB
debugDraw(const Vect &color, int depth) const overrideCollisionVolumeAABBprivatevirtual
getInverseWorldMatrix() constCollisionVolumeAABB
getLocalHalfDiagonal() constCollisionVolumeAABB
getMaxDepth() const override (defined in CollisionVolumeAABB)CollisionVolumeAABBvirtual
getMaxLocalVertex() constCollisionVolumeAABB
getMaxWorldVertex() constCollisionVolumeAABB
getMinLocalVertex() constCollisionVolumeAABB
getMinWorldVertex() constCollisionVolumeAABB
getScalingFactorSquared() constCollisionVolumeAABB
getWorldCenter() constCollisionVolumeAABB
getWorldMatrix() constCollisionVolumeAABB
intersectAccept(const CollisionVolume &) const overrideCollisionVolumeAABBvirtual
intersectVisitor(const CollisionVolumeBSphere &) const overrideCollisionVolumeAABBvirtual
intersectVisitor(const CollisionVolumeAABB &) const overrideCollisionVolumeAABBvirtual
intersectVisitor(const CollisionVolumeOBB &) const overrideCollisionVolumeAABBvirtual
intersectVisitor(const CollisionVolumeOctree &) const overrideCollisionVolumeAABBvirtual
operator=(const CollisionVolumeAABB &)=default (defined in CollisionVolumeAABB)CollisionVolumeAABB
operator=(CollisionVolumeAABB &&)=default (defined in CollisionVolumeAABB)CollisionVolumeAABB
operator=(const CollisionVolume &)=default (defined in CollisionVolume)CollisionVolume
operator=(CollisionVolume &&)=default (defined in CollisionVolume)CollisionVolume
setMinMaxWorldVertex(const Vect &minWorldVertex, const Vect &maxWorldVertex)CollisionVolumeAABB
~CollisionVolume()=default (defined in CollisionVolume)CollisionVolumevirtual
~CollisionVolumeAABB()=default (defined in CollisionVolumeAABB)CollisionVolumeAABB