Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for CollisionVolumeAABB, including all inherited members.
_inverseWorldMatrix (defined in CollisionVolumeAABB) | CollisionVolumeAABB | private |
_localHalfDiagonal (defined in CollisionVolumeAABB) | CollisionVolumeAABB | private |
_maxLocalVertex (defined in CollisionVolumeAABB) | CollisionVolumeAABB | private |
_maxWorldVertex (defined in CollisionVolumeAABB) | CollisionVolumeAABB | private |
_minLocalVertex (defined in CollisionVolumeAABB) | CollisionVolumeAABB | private |
_minWorldVertex (defined in CollisionVolumeAABB) | CollisionVolumeAABB | private |
_scalingFactorSqaured (defined in CollisionVolumeAABB) | CollisionVolumeAABB | private |
_worldCenter (defined in CollisionVolumeAABB) | CollisionVolumeAABB | private |
_worldMatrix (defined in CollisionVolumeAABB) | CollisionVolumeAABB | private |
CollisionVolume()=default (defined in CollisionVolume) | CollisionVolume | |
CollisionVolume(const CollisionVolume &)=default (defined in CollisionVolume) | CollisionVolume | |
CollisionVolume(CollisionVolume &&)=default (defined in CollisionVolume) | CollisionVolume | |
CollisionVolumeAABB()=default (defined in CollisionVolumeAABB) | CollisionVolumeAABB | |
CollisionVolumeAABB(const CollisionVolumeAABB &)=default (defined in CollisionVolumeAABB) | CollisionVolumeAABB | |
CollisionVolumeAABB(CollisionVolumeAABB &&)=default (defined in CollisionVolumeAABB) | CollisionVolumeAABB | |
computeData(Model *pModel, const Matrix &worldMatrix) override | CollisionVolumeAABB | virtual |
computeData(const CollisionVolumeBSphere &BSphere) | CollisionVolumeAABB | |
computeData(const CollisionVolumeOBB &OBB) | CollisionVolumeAABB | |
computeData(const Triangle &triangle) | CollisionVolumeAABB | |
debugDraw(const Vect &color, int depth) const override | CollisionVolumeAABB | privatevirtual |
getInverseWorldMatrix() const | CollisionVolumeAABB | |
getLocalHalfDiagonal() const | CollisionVolumeAABB | |
getMaxDepth() const override (defined in CollisionVolumeAABB) | CollisionVolumeAABB | virtual |
getMaxLocalVertex() const | CollisionVolumeAABB | |
getMaxWorldVertex() const | CollisionVolumeAABB | |
getMinLocalVertex() const | CollisionVolumeAABB | |
getMinWorldVertex() const | CollisionVolumeAABB | |
getScalingFactorSquared() const | CollisionVolumeAABB | |
getWorldCenter() const | CollisionVolumeAABB | |
getWorldMatrix() const | CollisionVolumeAABB | |
intersectAccept(const CollisionVolume &) const override | CollisionVolumeAABB | virtual |
intersectVisitor(const CollisionVolumeBSphere &) const override | CollisionVolumeAABB | virtual |
intersectVisitor(const CollisionVolumeAABB &) const override | CollisionVolumeAABB | virtual |
intersectVisitor(const CollisionVolumeOBB &) const override | CollisionVolumeAABB | virtual |
intersectVisitor(const CollisionVolumeOctree &) const override | CollisionVolumeAABB | virtual |
operator=(const CollisionVolumeAABB &)=default (defined in CollisionVolumeAABB) | CollisionVolumeAABB | |
operator=(CollisionVolumeAABB &&)=default (defined in CollisionVolumeAABB) | CollisionVolumeAABB | |
operator=(const CollisionVolume &)=default (defined in CollisionVolume) | CollisionVolume | |
operator=(CollisionVolume &&)=default (defined in CollisionVolume) | CollisionVolume | |
setMinMaxWorldVertex(const Vect &minWorldVertex, const Vect &maxWorldVertex) | CollisionVolumeAABB | |
~CollisionVolume()=default (defined in CollisionVolume) | CollisionVolume | virtual |
~CollisionVolumeAABB()=default (defined in CollisionVolumeAABB) | CollisionVolumeAABB |