Wraith  0.1.5
Basic 3D game engine in C++
Updatable Member List

This is the complete list of members for Updatable, including all inherited members.

_currentRegistrationState (defined in Updatable)Updatableprivate
_deleteReference (defined in Updatable)Updatableprivate
_pUpdateDeregistrationCommand (defined in Updatable)Updatableprivate
_pUpdateRegistrationCommand (defined in Updatable)Updatableprivate
DEBUG_TITLE_MESSAGE (defined in Updatable)Updatableprivatestatic
DebugPrint(const std::string &message) (defined in Updatable)Updatableprivatestatic
deregisterFromScene()Updatableprivate
getDeleteReference() const (defined in Updatable)Updatableprivate
isRegisteredForUpdate() constUpdatableprotected
operator=(const Updatable &)=default (defined in Updatable)Updatable
operator=(Updatable &&)=default (defined in Updatable)Updatable
registerToScene()Updatableprivate
setDeleteReference(const UpdatableManager::StorageListReference &) (defined in Updatable)Updatableprivate
submitUpdateDeregistration()Updatableprotected
submitUpdateRegistration()Updatableprotected
Updatable()Updatable
Updatable(const Updatable &)=default (defined in Updatable)Updatable
Updatable(Updatable &&)=default (defined in Updatable)Updatable
UpdatableAttorney (defined in Updatable)Updatablefriend
update()Updatableprivatevirtual
~Updatable() (defined in Updatable)Updatablevirtual