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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for Updatable, including all inherited members.
| _currentRegistrationState (defined in Updatable) | Updatable | private |
| _deleteReference (defined in Updatable) | Updatable | private |
| _pUpdateDeregistrationCommand (defined in Updatable) | Updatable | private |
| _pUpdateRegistrationCommand (defined in Updatable) | Updatable | private |
| DEBUG_TITLE_MESSAGE (defined in Updatable) | Updatable | privatestatic |
| DebugPrint(const std::string &message) (defined in Updatable) | Updatable | privatestatic |
| deregisterFromScene() | Updatable | private |
| getDeleteReference() const (defined in Updatable) | Updatable | private |
| isRegisteredForUpdate() const | Updatable | protected |
| operator=(const Updatable &)=default (defined in Updatable) | Updatable | |
| operator=(Updatable &&)=default (defined in Updatable) | Updatable | |
| registerToScene() | Updatable | private |
| setDeleteReference(const UpdatableManager::StorageListReference &) (defined in Updatable) | Updatable | private |
| submitUpdateDeregistration() | Updatable | protected |
| submitUpdateRegistration() | Updatable | protected |
| Updatable() | Updatable | |
| Updatable(const Updatable &)=default (defined in Updatable) | Updatable | |
| Updatable(Updatable &&)=default (defined in Updatable) | Updatable | |
| UpdatableAttorney (defined in Updatable) | Updatable | friend |
| update() | Updatable | privatevirtual |
| ~Updatable() (defined in Updatable) | Updatable | virtual |