Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for Updatable, including all inherited members.
_currentRegistrationState (defined in Updatable) | Updatable | private |
_deleteReference (defined in Updatable) | Updatable | private |
_pUpdateDeregistrationCommand (defined in Updatable) | Updatable | private |
_pUpdateRegistrationCommand (defined in Updatable) | Updatable | private |
DEBUG_TITLE_MESSAGE (defined in Updatable) | Updatable | privatestatic |
DebugPrint(const std::string &message) (defined in Updatable) | Updatable | privatestatic |
deregisterFromScene() | Updatable | private |
getDeleteReference() const (defined in Updatable) | Updatable | private |
isRegisteredForUpdate() const | Updatable | protected |
operator=(const Updatable &)=default (defined in Updatable) | Updatable | |
operator=(Updatable &&)=default (defined in Updatable) | Updatable | |
registerToScene() | Updatable | private |
setDeleteReference(const UpdatableManager::StorageListReference &) (defined in Updatable) | Updatable | private |
submitUpdateDeregistration() | Updatable | protected |
submitUpdateRegistration() | Updatable | protected |
Updatable() | Updatable | |
Updatable(const Updatable &)=default (defined in Updatable) | Updatable | |
Updatable(Updatable &&)=default (defined in Updatable) | Updatable | |
UpdatableAttorney (defined in Updatable) | Updatable | friend |
update() | Updatable | privatevirtual |
~Updatable() (defined in Updatable) | Updatable | virtual |