Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for Triangle, including all inherited members.
_vertex0 (defined in Triangle) | Triangle | private |
_vertex1 (defined in Triangle) | Triangle | private |
_vertex2 (defined in Triangle) | Triangle | private |
computeNormal() const (defined in Triangle) | Triangle | |
getEdge01() const (defined in Triangle) | Triangle | |
getEdge12() const (defined in Triangle) | Triangle | |
getEdge20() const (defined in Triangle) | Triangle | |
getVertex0() const (defined in Triangle) | Triangle | |
getVertex1() const (defined in Triangle) | Triangle | |
getVertex2() const (defined in Triangle) | Triangle | |
operator*=(const Matrix &) (defined in Triangle) | Triangle | |
operator+=(const Vect &) (defined in Triangle) | Triangle | |
operator-=(const Vect &) (defined in Triangle) | Triangle | |
operator=(const Triangle &)=default (defined in Triangle) | Triangle | |
operator=(Triangle &&)=default (defined in Triangle) | Triangle | |
setVertex0(const Vect &vertex0) (defined in Triangle) | Triangle | |
setVertex1(const Vect &vertex1) (defined in Triangle) | Triangle | |
setVertex2(const Vect &vertex2) (defined in Triangle) | Triangle | |
Triangle()=default (defined in Triangle) | Triangle | |
Triangle(const Triangle &)=default (defined in Triangle) | Triangle | |
Triangle(Triangle &&)=default (defined in Triangle) | Triangle | |
Triangle(const Vect &vertex0, const Vect &vertex1, const Vect &vertex2) (defined in Triangle) | Triangle | |
Triangle(Vect &&vertex0, Vect &&vertex1, Vect &&vertex2) (defined in Triangle) | Triangle | |
~Triangle()=default (defined in Triangle) | Triangle |