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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for Triangle, including all inherited members.
| _vertex0 (defined in Triangle) | Triangle | private |
| _vertex1 (defined in Triangle) | Triangle | private |
| _vertex2 (defined in Triangle) | Triangle | private |
| computeNormal() const (defined in Triangle) | Triangle | |
| getEdge01() const (defined in Triangle) | Triangle | |
| getEdge12() const (defined in Triangle) | Triangle | |
| getEdge20() const (defined in Triangle) | Triangle | |
| getVertex0() const (defined in Triangle) | Triangle | |
| getVertex1() const (defined in Triangle) | Triangle | |
| getVertex2() const (defined in Triangle) | Triangle | |
| operator*=(const Matrix &) (defined in Triangle) | Triangle | |
| operator+=(const Vect &) (defined in Triangle) | Triangle | |
| operator-=(const Vect &) (defined in Triangle) | Triangle | |
| operator=(const Triangle &)=default (defined in Triangle) | Triangle | |
| operator=(Triangle &&)=default (defined in Triangle) | Triangle | |
| setVertex0(const Vect &vertex0) (defined in Triangle) | Triangle | |
| setVertex1(const Vect &vertex1) (defined in Triangle) | Triangle | |
| setVertex2(const Vect &vertex2) (defined in Triangle) | Triangle | |
| Triangle()=default (defined in Triangle) | Triangle | |
| Triangle(const Triangle &)=default (defined in Triangle) | Triangle | |
| Triangle(Triangle &&)=default (defined in Triangle) | Triangle | |
| Triangle(const Vect &vertex0, const Vect &vertex1, const Vect &vertex2) (defined in Triangle) | Triangle | |
| Triangle(Vect &&vertex0, Vect &&vertex1, Vect &&vertex2) (defined in Triangle) | Triangle | |
| ~Triangle()=default (defined in Triangle) | Triangle |